Weekly progress report
Hello guys! For the people who don't check the discord, this week we had some issues that I think I already managed to solve, the artist who was going to draw Kate sprite no longer can work as an artist due to personal stuff and for this case I'm glad he told me before we could seal the deal. My solution to this issue is comision that sprite to the one who has been working on the regular sprites, maybe we'll need to ask him to add a bit more of shine to make her stand out. And for v0.1.2 it should be up early next week, honestly when I read the message I got a bit frustrated and started looking for a solution so things got delayed a bit but not that long.
So, the big news for the week was that I did talk to the artist and he thinks he should keep working as an artist at least this whole year, so we'll comision characters like crazy! For now I already comisioned our third male policeman, the sketch should be up today. On the GUI front I got all the new assets for the textbox and menu so at least v0.1.2 will look a bit differnt to what v0.1 and 0.1.1 looked like.
For the game part I keep working on the systems of the game, GUI and got the story outline for v0.2, so let's cover it in order. As of this week we have some feedback for when MC got "relationship exp" with one character, so you'll start seeing stars with a plus sign acompanied by a small sound effect and stars with a minus sign depending on the results, and I was surprised the person most easily angered is Nicole, I was sure that Erica had more chances to lose relationship, I did add a small sound to the personality points too. That got a bit on the system side, but I was adding some more personality and relationship points on other parts, there were a couple of choices that didn't impact the game but looked like the did, but in v0.1 they were just fluff, I did keep working with the items and skills this week but not as much as last week. Now for the story, I think v0.2 should be a bit shorter, not much shorter than v0.1, so the main events are the introduction of Kate to the player, MC is forced by destiny (or maybe a third party?) to work with Nicole or starve, on one side MC will start looking if some things are conected with his ex but we'll have their first case and how other people start taking notice of MC's skills.
For v0.2 I'll move the story to the capital and introduce the party's main hub. But something I'm really not sure is about the edginess level of the characters and some events, not in the "this is too brutal" but in the "They might hurt some sensibilities for no reason" but if I changed them they'd lose the autenticity. I don't plan on doing much about it, but it's something that comes and goes in my head.
For now I don't have many pictures, because having some randum GUI assets don't look good, but next week I'll be having a lot of pictures to show.
