Weekly progress report
Hello guys! We had another productive week, TCoR is out for all our patrons (here) and v0.1.1 is out too, I wouldn't say that merits another playtrough but it fixes small errors and add some extra animations.
This week we are returning to our multiple paragraph structure, because this week we got the sprite for Nicole's boss and I will be comisioning the third member of her squad that was mentioned but didn't show up in v0.1, so in the short term you'll start seeing the minor characters for v0.2. On the other side Kate's sprite negotiations are taking a bit longer because I was talking to the artist this weekend but during the week I haven't managed to reach him, he does tend to answer between Thursday and Monday so I just wrote him another message, if we are lucky we'll see at least Kate's sketch next week.
There he is, he doesn't have a name yet. But more minor characters will start showing up in the next few reports. Main girls take a bit longer because they have more poses.
Now for the game, this week I worked on v0.1.1 the bigest thing there were animations fixes and new animations. I did nerf MC and buffed the other girls but that's on the smaller stuff, I think the big part is the new animations and what v0.1.2 is going to be. I think I'm working on v0.1.2 a week more before going fully focused on v0.1, for now I started the rework of Nicole's skills, I felt she was pretty bland (skills wise) on v0.1 on the mechanical side a debuff at the start of a game isn't that important like MC's full party buff but having her only skill being "Presicion shoot" was a bit out of character. Now when you recruit her she has 2 skills "Full auto" (not sure about the name) where she starts shooting random enemies before hiting the targeted one and "Cover" where she tanks a hit directed to a party member, both are more useful and being hiper agresive and have 0 self preservation instict goes better with her character.
For things that are on the idea phase, I really want to get the GUI looking good before v0.2. I'll probably go for something that goes in line with the menu, but I need to make it look nice and probably I'll be reworking some areas where fights happen so we can use a camera that looks better, because the one that v0.1 has works but it's not that good. The other thing that isn't hard to do, but I'm still traped is the relationships indicatior I feel like having a heart with a + or - is a bit lazy but most importantly it needs to combine with the GUI, so I need to have better textboxes before deciding the relationship stuff, maybe adding a bit of extra effects for emotions to make conversations more easy to follow, that last part might not be ready before v0.2.
