Weekly progress report
hello guys! I finally got to the point v0.1 (here) was functional enough to post, that too waaaay longer than what I originally planed but during the process I learned a lot of things that will make v0.2 easier to produce, so don't worry it won't take another year, it should take way less.
On one side I've been resting from the final leg of development because the last 3 weeks were hard work and still we need to polish the game more, on the other side I've been thinking what needs to be done for v0.1.1 and start comisioning stuff for v0.2 because the guy who made Sofia, Erica and Nicole just vanished the worst part is he vanished after I payed. Honestly I don't think it was a scam but the result is the same, I do have a contingency plan and that's the guy who made this week's main image and the one you see plastered all over our socials, he is a bit more expensive but he has proved to be pretty reliable and works faster, at least his times are measured in weeks and not months. So there shouldn't be any delays for the art in v0.2.
Art wise, I think the order of comisioning would be in order of appearance Cata (Kate), Erica v2 and Rocio (Xio). Depending on money concerns Erica v2 migth be only her new clothing and then in the future change the original into the same art style. On a creative level I'm annoyed at this, because Erica was getting 2 sets of new clothes and Nicole one and we were fixing the issue where she has her ID on day one where MC doesn't know she is a detective. In any case the new main girls for v0.2 are as you guessed Cata and Rocio, there is a surprise third girl that will be in but will only have a model and her sprite will arrive in v0.3.
For v0.1.X my plan is to add a couple extra options for the free time as well as improving the GUI, since you can't tell in 0.1 when you are making the girls happy (Mechinically speaking) and which dialogue options showed up due to high relationship, we do need a way to show the passive checks so you know certain outcome was due to your high inteligence for example. Soundscape does need more polish and Nicole really needs a full rework and I need to check the damage formulas because I thnk magic is underpowered, with all that MC might be nerfed because he is by far the stronges character in the game and both of his skills are really strong.
For now I'll keep working slowly today and on Monday I'll be at 100% again! Polls will be back soon too and maybe I'll divide v0.2 in two but for now I'm not sure, everything depends on how the story fits in one update.
