Weekly progress report
Hello guys! It's my birthday so I'll try to keep it brief. Turns out I forgot to put the latest update for NBNL for free (here) it's the one from January so it's nothing new. On the other side as you might notice we don't have the V 0.1 for TCoR.
I'll just make it a bullet point for this one, we can separate in 3 groups: What I did this week, what is missing from v0.1 and what will be added after v0.1 but I wanted to be in.
What I did:
1-The game can be finished! You can get to the final boss and defeat him, and see the final cutscene of this version. All the main story events are working.
2- Combat animations work perfectly fine now, we have new particle effects
3- The puzzles and hidden that requiered a bit of extra work than being just a fetch quest are working now
4- Lots of polish on camerawork, game balance and the cutscenes (It's a never ending work!)
What we are missing for v0.1:
1- Events outside the main story for the mansion. For example enemies, loot and since we have 3 ways to enter we need to make some differences between places. Becuase it shouldn't be the same just kicking tha main door and getting in quietly from a window on the second floor.
2- There are some characters that are still using the default animations, so those characters look really stiff. For example Esmeralda and the final boss
3- Soundscape, I've been working on that but I feel like is still lacking.
4- Lots of polish on camerawork, game balance and the cutscenes (It's a never ending work!)
What I'll add after v0.1:
1-Extra events for the third day, on the third day you can only see TV and I want each day in the intro to have at least 2 options
2- Cellphone, this one is a bit longer since I want the cellphone to be the usual thing to recieve text messages, but the important part for me is that the cellphone works as a hints/ remminder. The idea for that is that is that you pick an option that would be something like "What was I doing?", MC scrolls a bit you see some pictures or news and MC tells himself what he was doing
3- Nicole skills rework: Nicole's personality isn't reflected at all in her personal skills, for now she has some police like skills that I want to put it in her gun rather than her. She'll use some extra resourse along the lines of "Anger" but using the regular numbers didn't look good, So she'll be reworked soon.
My concerns for v0.2:
1-The artist that did Erica, Nicole and Sofia isn't answering and he hasn't posted on a while, I can use the one who did Esmeralda for the new characters but the main issue is with Erica since she needs new clothes and that would mean that she needs to be redrawn and that will be expensive. I mean, in general the guy who made Esmeralda charges more than the original guy, but the original isn't answering at all.
And to close the report that Ended up being long like always, I won't be working at all until Monday, I already worked the whole week and I should finish the game by Wednesday.
