Weekly progress report
Hello guys we're almost ready with v0.1! I'm sure you'll have it posted here before the next report, in fact I focusing on that goal, since we're so close I really want to finish v0.1 as soon as posible. The list of things missing for v0.1 to be ready will be at the end if you want to just skip the details.
As always, let's start with 2D stuff. I'm really worried about the sprites for v0.2 the artist isn't answering at all and he hasn't posted anything so I can't do much right now, asi from that I got the files I was waiting for and Esmeralda is in the game. And we're done with the bad news!
For the 3D asset side of things I fixed the issues with the weapon placement, honestly it was some dumb errors, in fact it was the same errors that caused the first issue with the gigant rifles, long story short bakin has a subgraphic option for adding items like a phone in some characters hand and that option has a check that remmebers that offset for every item in that character's itemhook, so I was working with 3 different offsets. Finally I just had to reimport every weapon in their correct position and we can finally be ready with that. I'm still mising some animations for Esmeralda, The final boss and some random NPCs, finally I really want to change MC's combat iddle animation since it looks really bad and with some weapons he is hitting his head.
I'm still mising something for the walls, but we went from an empty room to this which isn't that bad.
And now for the part that has been the most time consuming, the game stuff. My week has been focused on the final area, I posted a few reports that to eneter the mansion characters have 3 different ways to enter the yard, but we also have 3 ways to get inside the building itself and aside from that there is the final puzzle that I had to implement which requiered a bit of thinking to make it work on a technical level, I do think I overdid it a bit with the dificulty so as you fail the characters will start giving hints. Other thing I've been doing that ende up surprisingly time consuming is decorating the manor, because when the week started aside from the kitchen and 2 bathrooms the place was empty and even the bathrooms were too big and empty after adding more sofa variety to the game in general and library assets that don't look too medieval all the place looks way better, at least looks like some humans live in there.
Everyone is holding a gun like an human being, no longer pointing to the back or cliping inside the arm!
For the town I've been polishing the side quests adding more signling, because as I wrote last week my friends had a hard time fiding the church, so now there is a sign outside the building. There are some flyers for the vigil the first day that are kind of ambigous and will get vandalized the second day. I made every light switch interactable, some can be operated and there are others that MC will just make a coment about it.
So what are we missing?
Final boss fight - The text is already writen but that's it
What happens after the fight - 0% work done
Adding fights and more events to the manor
More animations and some fixes for meelee weapons
Imporving the GUI - There isn't a relationship up or down and there isn't a marker for options that requiere a level of relationship with a girl
Some more signs like the one for the police precint and something for the TVs because having people looking at black screens look odd
Polish - A game always need more of it!
I honestly think that all of this can be done in about 5 days, maybe not the GUI and I'm sure we'll have a V0.1.1 because there is always more to fix or even to add, but after cleaning this checklist I'm posting it here. And with all that being said I'm in monk mode until v0.1 is ready!
