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June 5, 2026

Weekly progress report

Hello guys! As you can see I couldn't deliver the game before today, the main issue is that the game needs a bit more polish, so it won't be that long. Honestly I think with about 3 days of work more the game will be ready.

So instead of reporting progress, this week I'll tell you what we are missing so we can have the release.

1- The combat camera, I need to balance something that looks good but that doesn't clip on the walls, still working on that. For now the camera doesn't clip, but it's not nice to look at.

2- In the animation part of the game, some characters like the final boss need more costume animations, honestly the final fight with the default animations look really bad. Some generic characters still need more animations, otherwise they look weird just standing and looking at the void. Honestly this isn't that hard, but would take about a whole day

3- Polish the events of the final area. Right now every event works, but some are better than others, for example there are some events where characters dissapear before time or appear before they are needed, nothing game breaking, but bad to look at.

4- Some hand objects that need to be imported or fixed, for example the axe. Won't take much but I haven't started it.

5- Balance, honestly there are things that I don't have a way to know for example if the rest spots are easy to find. Considering I'm the one that added all the events having me checking the balance doesn't help that much for exploration, but the final boss was too strong. For example at that point Erica (who is mostly a mage) had a max hp of 68 and this guy in the first turn hits the whole party with more or less 75, so I'm nerfing him. Maybe I need to get more easy to find food or something or kidnap another friend next week and force him to play the last part.

I only wanted to show that MC grabbed the axe backwards, but this also shows that the combat camera looks bad right now.

Now for stuff that I want to add in the short term, but won't be in v0.1

1- Better soundscape, specially some sounds while talking. Maybe some sounds when they get angry or happy, the issue is that I can't think of sounds that can fit the situation but probably they'll be added before v0.2

2- The hint system

3- Turnos out there was a in engine way to make maps that can be read, but I found out about it yesterday so I'm not touching it for v0.1

4- Better menu windows, I'm using the generic ones only the menus have custom windows. But again the issue is more fitting the game than just being able too. Adding the new window will only take me about 5 minutes, but I need to find the one that fits.

The red car is the default one, the others are pure suffering.

Now things that worries me for v0.2

1- The Artist that made Sofia, Erica and Nicole just vanished. I'm a bit annoyed about the money but at least I can re-comision Kate's sprite to the guy that made Esmeralda's. The main issue is Erica, since it's part of her motivations having new clothes, so I'll have to remake her so the new set of clothes fit on the character otherwise painting over the old one will be really bad.

2- Cars, I have been trying to import cars to the game since february and I can't get them to look decent on Bakin, the second episode it's in a city.

3- Nicole's skills rework, I guess this one it's on the good kind of worry. Right now her skills are bassically being a police woman, but I want her to be more on the side of public menace with heavy weapons.

4- How to implement the 6th character in the story. I want to have this character show up only in model amost at the start of v0.2, for the attentive players to say when she joins "This girl has been stalking MC for a long time", again this one is more on the good kind of worry.

Page wise, the report ended up on the longer side. But honestly this took me almost no time, since it was mostly translating my "to do" list plus adding the list of things that have been on my mind lately instead of trying to remmember what I did this week.