Weekly progress report
Hello guys! This week we have a safely boring report, of course I've been working a lot on the game and most things have been moving smoothly.
As always let's start by the 2D side of things, this week I got the finished version of the sprites for the boss for episode 1, comisioned the female zombie and I'm talking for Esmerada's sprites. For this last one I intend to work with the guy who made the cover, Selene bonus and Zeena's bonus, so it won't be too different from stuff that's already in the game. Although I'm not sure if it's going to be ready when v0.1 is finished, I think the sprite should be ready around mid may. Speaking about sprites, I really need to whip the guy who is working on Kate and Xio, because he is taking too long! Probably for the next batch of characters I'll comision less important parts to this guy or v0.3 will be ready for 2030. Aside from that I've been working on the tittle itself, I'm about 90% sure about the last one I posted on the discord, but since I'm not completely sold, I won't be posting it here since I feel like these posts are a bit more oficial.
For the game side of things, this week I shuffles the priorities a bit, instead of rushing the game to the end of the version and then polishing, I'll polish and then get to the end. So thats what I've been doing this week. The 3 main areas I need to improve is cameras, what's around the dialogues and animations, there is more but those are the 3 main ones. Next week I'll be getting more animations for Sofia and MC, because the worst part is the first 2 days. The main issue is that those parts where the ones that I made first and it feels too much like and RPG maker scene, which wouldn't be bad unless you have bigger models that can do more animations instead of the chibi ones, so there is a lot of emojis when characters should emote with their body or mantaining the part train just because. For Erica's part that happened mostly underground but when Nicole joins that stops being an issue, since I made Nicole's part recently.
The other thing I started working but I don't have anything to show is transitions, since the cover art has that shatered glass in the sky I decided I should incorporate it to the tittle and then I was thinking on adding it to the start of the battle. It was super cool in my head but I need to go for a couple more itterations until I can post a gif here. Eventually I'll have something when you go to a different area or time passes. I'll be adding some more effects to the conversations and what I really need is indicators for the relationships, when they go up or down, when you have an option due to high relations or when there is a passive check if you had the stats or not. Again the GUI will be improved, but that takes time.
I think v0.1 should be in 2-3 weeks if things are fast, honestly depends on how much it takes me to have Sofia moving better in the first couple days and I do want to add some extra events at the start. But yesterday while I was testing the game it was fun until I reached a part where I the screen went dark and I forgot to add the turn on the light again. But it's a nice step on the right direction!
Next week I'll have extra pictures for the report! and hopefully some GIFs
