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April 24, 2026

Weekly progress report

Hello guys! This week I've been working on mostly imrpoving the game in general as I told you I was going to do, the main areas I've worked on is Sofia and the world iteself. Also I talked to the guy in charge of the sprites and we should start seeing Kate in 3 weeks.

So, as always let's start with the 2D side of things. I got the Female Zombie's face that mainly will show in the turn order during battles. As I told you I talked about the sprites and asked for Kate to be the first one, the order of appearance in the story should be Kate --> New clothes for Erica 1 --> New clothes for Nicole 1 and Erica's 2 --> Xio. With the new clothes I will add some new expresions for Nicole and Erica because Erica is sorely missing a disdain face and Nicole needs the doom guy smile. For Esmeralda I lost contact with the artist but he should show up, I mostly talk to this guy during weekends so I wrote him just now and I'm hoping for an aswer soon so Esmeralda can have her sprite in game. Of course I've been working on the tittle itself, I wanted to have it ready now, but the version I showed in the discord lacked something to make it stand so the friends I kidnaped didn't like the tittle that much.

This is going to be Esmeralda's new look for the game, I changed her skirt color to be easier to spot and the shirt change doesn't have any practial reasoning behind it, I just like how she ended up looking.

Same as last week I've been improving the first half of the game while touching here and there the second half, the last 10% is where I haven't touched it yet. As I said at the start of the report, Sofia got most of the work being done because I realized many of the events at the start work like it was RPGM, but with 3D models that style of event look bad. You saw that, both characters just staing up iddle while some emojis pop from their head and the sprites do all the work, of course the sprites should be important but having the characters standing completely still with our models look bad and distracts or bores a bit. As you can see I've been working on battle transitions too, the look good enough for now but I want to wait a bit before adding them to the main proyect.

Other 3D stuff I've been adding to the game is Esmeralda as the last named character to be in v0.1 and more generic NPCs Esmeralda shows up in the background when MC and Sofia walk around town during the intro as well as some construction worker NPC. The thing is that the town was feeling a bit empty so I need to add more NPC to fix that, I got this time said construction workers and a police woman, I do want to add more people working around to make it look more alive.

Combat transitions on the test proyect, honestly there is a bit more polish to be made and it's better with sound but I can't add videos and paste them on the middle of the report like I can with GIFs. Probably I should hide the mouse for next time too, I'm kind of new to recording stuff.

The thing that I'm kind of stuck on it's the rewards for the side quests, I added a safe with a password and there is a hill where missing stuff show up, I think that just giving you money would be boring, specially for the safe but hidding just another gun wouldn't be that exciting either, I'm thinking on probably some sort of bloody knife that counts as some sort of magic item or maybe something for the other equipment slots, because there isn't many options for non weapons.

At least in the "next week we'll have more images" I manage to deliver, during this new week I intend to force my friends to play the updated version fo the game while I work on the last 10% so I'm confident on having v0.1 ready on May!