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April 10, 2026

Weekly progress report

Hello guys! This week we got less acciddents to tell and more proper work, so I already managed to do all the things I had planed for last week and a bit more.

As always we start with the 2D side of things, for the parts that are already being worked on, I got the first painted pose for the last boss so the rest should be really close. Since he is the last boss of the episdo he got 4 poses. Now for Esmeralda, think I'll start talking to the artist today, I'm posting the same picture of the 3D model I posted on discord, but the main changes are the skirt is red for her to be easier to see and she got a diferent haircut, the thing is that if she is a traveling antropologist she might show up with a backpack and having long hair would end up cliping, aside from that I tried keeping her close to the original version from Lust Colony.

The orginal character had bigger boobs and butt, but the vroid start looking really bad if I make her boobs bigger, and for the butt it's as big as it can get.

Now for the game part of things. My objective for last week was to finish all the main events for the outside of the manor and I finished that this week, there are 3 ways to enter the manor 2 smart ways and Nicole's way. When inside you can sneak the regular way, using Erica's powers or kick the door (If you follow Nicole's plan it's the only choice). For the mini boss you also have a 3 option aproach with an extra choice hidden inside one of the aproaches. Then I decided to go back a bit, because the events are there but it's only text and sprites, but the thing is that there are more things to add like model and camera movement and some consecuences besides text. For example during one of the events you can taunt the cult via radio, ignore it or try to get information until yesterday all choices didn't have any consecuence, but now if you taunt them they'll send more people to get you and if you get the information it will be marked where it is. Right now the finished events reach only the start of the manor area.

On the 3D side of assets, we got guns and gun animations. For MC and Nicole we got a 2 handed firearm animation and for Erica I'm not sure, maybe I should let her only use 1 handed guns? At least in my first version of the mechanical design I had magic and techonoly separated where Erica would be magic focused but can use techonoly while Nicole was the inverse and later down the line we'd get characters that are only focused on magic or technology, but I didn't consider guns in that version... Probably because it was on RPG maker and the character animation for guns and swords was the same.

Next week when my finger is fully healed I'll get the logo for the game so I can start posting about the game more.