Weekly progres report
Hello guys! Today we finally got the cover image, in fact the artist sent me the final version early in the morning, so it's fresh out of the oven. Aside from that TCoR is progresing fast, I think we should have a version that reaches the end of episode 1 in about 2 weeks, so the v0.1 should be ready in 2-3 weeks.
So, we have the cover. What now? We are still expecting the portrait of the main bad guy and the female zombie, that should be the basics for v0.1. Esmeralda, who won the last poll, should be in episode 1 of the game but I'm not really sure if she'll be in v0.1 because the main artist for the girls is really slow and the artist for the rest have a lot of work for the game already, I was thinking about asking the artist who made the cover art since he already finished the cover. But that would mean we have 3 different 2D artists in the game, I don't know honestly and I don't even have a proper design for her.
We might need to add a bit more light here
Game wise, we finally got out of Rio Bravo and we got into "the manor" which is more or less the last dungeon of episode 1. The other relevant point for this week is that Bakin fixed the issues with the slopes that caused memory drain, so the next version should run smootly. For the details in what I did this week, I keep improving the Rio Bravo - Coast map second version adding a barricade as well as adding the events for the comunity center and church. All the events are functional, but that means the events can be activated and they progress the main story for other events to be activated, dialogue works and have the sprites, but we lack animations in the events. Speaking of animations I'll have to add more combat animations to the main party, because of guns. For example Nicole only has a gun animation for attack, so if you equip her a knife it looks weird, on the other side MC and Erica only have meelee animations.
In the new stuff section, I bought some assets in the steam sale. So we got more gun particle effects and I got a plugin to make that the text makes sounds. I updated the trafic signs, so in the name of consistency most of the text in the game world is in spanish (Of course if you interact with it, it's translated). And that's it!
So, we got a lot of things this week. I should start thinking about how Esmeralda should look because I think if I leave her exactly like she looks like in Lust Colony she might be too much like an NPC.
