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March 20, 2026

Weekly progress report

Hello guys! Now I'm healthy again and the game keeps growing, we have a poll to decide the recurring NPC that will be semi hidden in every town (here) and we still don't have a cover.

Speaking about cover, it's almost ready, I swear. The last update had the characters mostly ready, again Erica needed some smaller corrections but the rendering on the background already started, so this time I'm sure we'll have it ready next week! For the smaller characters we are missing only one for v0.1 that's already on production which is our final boss for episode 1, the only asset that would be missing is the portrait for the female zombie and that would be eveything we originally planed for v0.1, but that doesn't mean we have to stop there. I think we are missing a third zombie enemy and whoever wins the poll needs some 2D sprite, right now it seems like Esmeralda from Lust Colony would be the one showing up but things can change, probably this Esmeralda will have smaller boobs because Nicole.

Behold! A map, it's the only clue you'll be getting to find the hidden safe. You can also walk to the safe and guess the code.

Right now in game, I've been adding more content after the factory, so we have 3 new maps with the main story and next week I'll start working on the final area. I did start working on those areas a few months ago, I even posted the map for that area, so most of the maps are already done without events, so for the most part it shouldn't be that long to finish the final area. So, what are we missing then? Polish and side stuff, the side stuff ended up really important, because without it everything looks stale and it's boring, Why would you get out of the main way? We need to give you a reason to do that or at least a choice to go out of your way, the same is with the dialogue choices, we need to make it worth it to pick a choice rather than just spaming next without reading. In conclusion, aside from adding new areas I'm making worth exploring and reading, I want to make it worth experimenting with equipment too, for example Nicole is mainly a physical damage dealer but she'll have equiped a couple of support equipments that Erica could use way better because heal scales with magic, but I also added already more equipmente variety so you can have accesses to more skills rather than just improve numbers.

As an extra, Nicole got 4 new animations to give her extra movements at the intro and when she is just sitting in the floor. I want to give Sofia more animations too. But whant I'm really missing is at least one extra expresion for Nicola and Erica. Nicole is missing a crazy happy face and Erica needs a annoyed/disdain face because I need something that's between the angry and the regular face.

Finally what I haven't even started is the cellphone/ hint system, it will be there eventually but I think we need more images like the phone itself, some social network filler stuff and message images, so I'm prioritazing main game stuff first. Other things on the to do list are giving Nicole some variety in her skills so she'll play different from MC or Erica, but I've got to work a bit on the events that make it work as well as having some extra GUI for that.