Weekly progress report
Hello guys! Finally TCoR's first sort of release has a release date, well an estimate. That date is around next Friday, since my tester friends are having some scheduling issues I'm not sure if I manage to get some tester other than me for 0.05's release.
For gamplay reasons having distinct colors for each one of those stats is important, you need to know when you are picking a regular option and when it's an option you unlocked.
Again, let's talk about the 2D side of things first. The thing v0.05 will be lacking is one of the enemies dialogue sprites and 2 enemie portraits. Something that I really hope we manage to get is Ortega's face (Another detective) because he is some sort of secundary character and having scenes of characters speaking to the void is kind of weird. For the Cover art, I think we'll have it in 2-3 weeks this week I posted the first sketch of the characters in the officer's section of the discord. So, for v0.1 we need aside from the already mentioned assets? The final boss of the episode, but I also wanted to add some sort of cellphone system mainly as a non invasive way to get hints as a player, so we don't need it written on screen all the time. Maybe better icons and change the GUI since I already got the images but I haven't gotten to work on it, well I did try and ended up looking bad so I got frustrated and left it there.
There she is! But I feel like we need to add more adds, having just a beer add and a blackboard outside make it seem too empty.
On the 3D/Game side of things there is where most of the progress was made this week, as you saw in the discord I managed to get colored text which was surprisingly harder because the documentation said I should use Hexa codes but those showed different colors so I just found out the codes as an accident. I'm still working on making Erica more like a ghost, because she has a darker dress, grey skin and a bit of fog in her legs which I feel is not enough. Right now I'm at least changing some scenes to use a different rendering when she is there to make it look colder. In the end I'll need feedback on this one, so for now I'll leave her like that. For more definitive stuff, I changed the music a lot in the last 2 weeks originally I used a lot of the default bakin music, but all sounded too medieval now I got music that really sound apropiate for the age, the town, inn and store got new themes as Nicole's first event. Continuing with last week I added more NPCs to the town I think with 3-4 more the town would look lively enough and what I'm missing now is more handheld objects, that include more cellphones, watering cans and bottles for the townsfolk and weapons for combat I aslo added combat animations for the party and now they fall to the ground when hp hits 0 but I haven't tested how they look when revived. Oh and that Selene image we made a long time ago? It's a beer add in game, probably I should add regular adds too.
0.05 is coming really soon and I hope you like what I've been working these past months, I'm sure there will be a lot to fix for v0.1 but we'll get there evetunally.
