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February 21, 2026

Weekly progress report

Hello guys! This week I didn't realize it was Friday so I'm posting this on Saturday. The biggest news for this week is that TCoR v0.05 should be ready around Wednesday, of course since it isn't even 0.1 it will never be public (for quality control reasons)

So I'll tell you what's up this week, I think this time we'll have a short report because we didn't have much movement in the 2D side, all of it happened last Friday so I posted it on the last report. I managed to get one of the test subjects to play the game and mechanically it works as intended, I think it needs a bit more unlockable dialogue options and I really need to work on the cameras. We still have some errors that shouldn't be happening, the biggest one is one that Erica's model is invisible for the whole cutscene, but the thing is the event is bugged because that model shows up in many cutscenes later. The shop also needs more posters, having only Selene's is weird but if I have regular groseries on the side it makes sense. I'm missing about 5 minutes of gamplay, but in that time we have a lot of options so you'll see 5 minutes but on my side it's like 20 minutes because of the options. So I really need to work on the cameras this weekend, I really want to fix the scene when Erica shows up for the second time as a ghost, because the current iteration is too uneventful, probably I need that doors start slaming constantly and we have some stuff flying around.

So this weekend I'll be working on the game!