Weekly progress report
Hello guys! Today we have an estimate date for TCoR's v0.05 release and I think it will be in 2 weeks, the game up to that point is mostly ready and as I told you last week I got a checklist of what I need to finish v0.1. The number 0.05 is because it's half of 0.1!
Now for the 2D, the most important part is that I comisioned the cover art for the game and I think it will be great for this one right now it will only feature MC, Nicole and Erica but I left space for the rest of the cast another extra I talked about is that the cover if cut at the center it should make a banner too! So I'm future proofing stuff. Now, for smaller 2D stuff This week I got 3 new faces for MC and I comisioned the last secondary character for the first release.
What do I mean by a 0.05 version instead of just calling it 0.1 because it's the first? In my head I think every 0.1 extra means another "chapter" and the thing I'm going to release doesn't finish that. So, why am I releasing half of it? I need opinions, I've told you in previous reports that I forced my friends to play older versions but having more eyes in this first one will help me imporve the game or change stuff before it's too much work. For the second half of the game, assuming there is not much to fix, it should take another couple of weeks. Because most of the sistems and animations are already in.
What else I've been doing this week? I worked a lot in the animations for the game, generic males iddle animations no longer look like jojo characters, Sofia got a lot of animations as well as Erica. I do need to add them into events though, because right now they can do stuff but they don't do it. It's just a thing about going back into older events, aside from that I also want to fix the camera from older events, because it jumps everywhere and more than help, it confuses. Got a couple of extra NPCs and realize why my friends told me that the world looks too quiet, it's because if you don't move the camera doing the main route you don't see many NPCs! The solution is obvoius, add NPCs in the way of the player in case the player don't go around moving the camera, at least the intro scene does look nice and full of movement now.
So in conclusion, lenght wise v0.05 should be around half of the game but on my side of things it's about 80%. Still I need more eyes on the game before having a proper 0.1 version for everyone to see. Next week I'll force my friends for a last "friends only" test and probably the week after that crewmen will be seeing the game. Maybe 2 weeks after the crewmen test we will have a regular v0.1.
