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Chapter 3. Public Release.
Hi everyone! Sorry for the delay. I had some internet issues and couldn't recompile the release links. Chapter 3 is finally here! Besides the interface improvements I've mentioned before, the game now features a completely custom design created specifically for Undawn. I tried to keep it simple and
Aug 7, 2026 0 1
Chapter 3. Bronze Release.
Aug 4, 2026 0
Chapter 3. Silver Release.
Jul 31, 2026 0
Chapter 3. Gold Release.
Jul 24, 2026 0
Chapter 3. Platinum Release.
Jul 17, 2026 0
Chapter 3. Release dates.
Hi everyone! First of all, I'd like to apologize for being mostly silent over the past couple of weeks. Some of you may remember that a few months ago I planned a short trip that ended up being canceled at the very last moment. The reason was a health issue, and this week I had to undergo another su
Jul 11, 2026 0 5
Chapter 3 - Preview #8.
Jun 29, 2026 0
Chapter 3 - Devlog #8
Hi! This week isn't particularly exciting in terms of news, since most of my time was spent dealing with some real-life issues. Even so, I've made significant progress with the coding, and the render queue is almost finished. There's one more thing I'd like to mention. The next chapter will include
Jun 27, 2026 0
Chapter 3 - Preview #7.
Jun 22, 2026 0
Chapter 3 - Devlog #7
Hi everyone! Good news! All chapter scenes are finished and currently sitting in a very long render queue. Over the next few days, I'll be moving on to post-processing and coding, which means the largest part of the work is finally behind me. However, I want to mention that I currently have a few mi
Jun 20, 2026 0 3
Chapter 3 - Preview #6.
Jun 15, 2026 0
Chapter 3 - Devlog #6
Hi everyone! As you've probably guessed, this week was once again entirely dedicated to renders, so there isn't much for me to talk about. I'm not the kind of person who likes splitting my attention between multiple tasks. I usually prefer focusing on one thing at a time and finishing it before movi
Jun 13, 2026 0
Chapter 3 - Preview #5.
Jun 8, 2026 0
Chapter 3 - Devlog #5
Well, hello there! Another week of working on renders is behind us, and we've reached the final third. Overall, everything is going well. There shouldn't be too much post-processing required, so once the renders are finished, I'll be moving on to coding and translation fairly quickly. As usual, I'm
Jun 6, 2026 0
Chapter 3 - Preview #4.
Jun 1, 2026 0
Chapter 3 - Devlog #4
Hi! A new week, a new update! Unfortunately for me and fortunately for you, I never got that break. Right before my trip, a small emergency came up and forced me to stay home. As a result, I spent the entire week working and made some significant progress. Scenes covering roughly half of the chapter
May 30, 2026 0 3
Chapter 3 - Preview #3.
May 25, 2026 0
Chapter 3 - Devlog #3
Hi everyone! This week's report is coming a little earlier and will be shorter than usual, since I won't be home tomorrow. I decided to take a few days to rest, since I didn't really take a proper break between chapters. As for the work itself, everything is going very well and mostly according to p
May 22, 2026 0
Chapter 3 - Preview #2.
May 18, 2026 0
Chapter 3 — Devlog #2
Hi! The second week of work on the new chapter has started, and this one was fully focused on renders. That's usually how things go for me after the script is finished. There isn't much to say about the process yet, except that I had to work on several new locations and characters, as well as slight
May 16, 2026 0
Chapter 3 - Preview #1.
May 11, 2026 0
Chapter 3 — Devlog #1
Hi! Today is going to be a slightly unusual devlog. Before talking about Chapter 3, I want to look back a little at Chapter 2. If you don't want to read this stupid wall of text, just scroll down. There will be a short TLDR at the end. Ok so, overall, I'm happy with how it was received. Most of the
May 9, 2026 0

