💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Patreon

Matty O'Connor Music and Designs

@MattyOConnor
0 bookmarksindexed Sep 9, 2026updatedlast updated Sep 9, 2026importedlast imported Nov 3, 2026
Who is this creator?
No community tags yet.
Just a little teaser
There's still a lot of work to go
Sep 18, 2026 0 1
Octane Valley 0.39 Update
And only a whole update too late we finally have an update to Octane Valley. Smaller than I hoped but we did improve some things. Nightlights: 0.39 added a feature to turn lights on at night time without needing to write a script. This on top of the new graphical improvements I figured I'd go throug
Aug 2, 2026 0 9
Octane Valley quick update Coming soon
Yes I've heard you, I have fixed the timing system at the track. I was hoping to have more in the update than just fixing what last beamng update broke but for now a couple of extra details around the joint including of course a poorly prioritised ride area for giggles aha. I will hopefully be able
May 23, 2026 0 1
10:17
Trailer skin template and tutorial
Hey all here's the templates and a very basic tutorial on skins. I've tried to make it as easy as possible. Like anything on beam though you may want to look deeper into it.
Mar 16, 2026 0 111
48Ft Race Transporter
Mar 15, 2026 0
48ft Trailer Releasing This Saturday
I know all of you have been waiting for this one and it's 99% there... at least for v1. Testing and developing features has been going steady and realistically all that's left is a few skin textures and a few finishing touches with triggers and stuff. I'll also be including templates and a skin tuto
Mar 12, 2026 0 9
0:58
Trailer is very close now...
Just starting to get all the interactive elements going now
Feb 28, 2026 0 11
Update: 48ft Transporter nearing completion
I've had a very successful week buttoning up a lot on the transporter. The tailgate is about 95% there functionality wise and I've even got the lights working. It may still take me a little bit to finish but I'd imagine there being another post in the near'ish future...
Feb 16, 2026 0 14
Semi Trailer Project + Octane Valley plans
Firstly it's been fantastic seeing everyone enjoying the race track! It's insane to me that people are using the track in their servers for racing! especially in such an unfinished form! so thank you everyone for the feedback, really gives me motivation to push on. Speaking of pushing on. I've had s
Nov 25, 2025 0 18
Octane Valley Beta
Very incomplete but damn good looking map for BeamNG. Features V1: - Full prep 1/4 drag strip with timing system and functional groove - Dirt 1/4 mile speedway [wip] - Monster truck arena [wip] - Sand drag strip/Tractor pull strip [wip] - Circuit race track [wip] - Functional catch net [wip] - Modif
Oct 28, 2025 0 71
5:19
So I've been on a sidequest
Sooooooooo...... on Octane Valley i may have had the idea to put in a catch net (update soon). So I dipped my toes into the world of jbeams and may have got a little lost in the sauce you could say aha. The result of which has been at least a month of my life to do something silly in game that's als
Sep 20, 2025 0 11
Octane Valley (10/08/25) - Turn the lights on.
I have no clue what number update this is. I'll update once i know for sure. At Octane Motorsports Park I've started experimenting with lights. including a bit of basic 3d modelling (not a particularly developed skillset). BeamNG has 2 types of lights used for night time in maps, Point and spot. A p
Aug 10, 2025 0 20