Lore / Gift of Creation ; Part 0.7 - 1.1
Progress of Meority along the Gift of Creation
Meora bestowed Knowledges upon our firstborn ancestors when they were begotten into this world, so that we could continue to live and thrive without Her. Unfortunately, some valuable enlightenments were lost or distorted during the early Crumblings and Primal conflicts. Motherless and scared, we immersed ourselves in superstition to soothe our fears and privations, skewing what we knew of the world to feel like we had control over it. And, of course, the Engifted proved our delusions correct with the miraculous powers they exert.
There are constant rules imposed by Existence, some of which we know from centuries of discovery, and some of which we have yet to uncover. But overreliance on the Miracles manifested by the Gift hindered our technological progress and impeded our understanding of the world for much of the Age of Crumbling. Eventually, bits of knowledge discovered in remote areas and shared with one another created a complete view onto what truly exists and what is a figment of the Engifted’s imagination. With each discovery, we understood more, and the more we understood reality, the easier it became to grasp what and how we can manipulate. In time, not only the Meority advanced technologically, but the Engifteds’ possibilities elevated as well. This, in fact, explains why low- or mid-grade Engifted, who heavily rely on knowledge about the world, find it difficult to performs certain worlbending Miracles: because some of our studies and conclusions are still either flawed or incorrect.
Many scholars and scientist continue to strive to explain the workings of the Miracles of the Gift. For this purpose, fundamental physical theories of quantum mechanics and the principle of superposition were created, because these ideas significantly help us comprehend not only the Gift but also natural physical phenomena and, perhaps, the universe itself.
Classification
The Gift of Creation can manifests its Miracles in various forms, sometimes not easily understood or comprehended, especially when they originate from extremely-Vehement Engifted, but by the wisdom of Herquisitorial Supreme Council of Her’s, a simple type-classification has been devised to streamline the understanding of the common and major groups of Miracles.
Channeling
The most basic way to understand, classify, sensate, and consciously use the Gift: envisioning an act of worldbending and casting it forth into reality.
For this skill, everything depends on what the Engifted can truly perceive in their minds in the perfect detail. Hence, concentration and reaction have always been essential qualities for the Engifted: complete control over own body and mind, when emotions and physical senses can easily turn mental distractions, severing thoughts and preventing Miracles from unfolding; but at worst case, low self-control can become a catalyst that veils vision with obscuring images, and an unfinished thought can lead to dangerously wrong results. In most cases, the Reality heals itself when Engifted meddle with its nature... or is it Meora who rectifies the mischief of Her children? However, when even a weak Engifted can inflict a wound on actuality, when Miracles do fail, it is better if nothing happens at all.
It is always taught that the power of the Gift is not unlimited, nor is the range within which Engifted individual can deed worldbending: the Channeling is, after all, a partially physical process of dynamic brain activity, which burns a significant amount of one’s bodily energy. But the greater one’s Gift, the broader and easier are the boundaries of possibilities. Low-grade Engifted require great sustained continuous concentration, knowledge, and visualization to perform Miracles – a process that is tiring if not mind-dreary; mid-grades may demonstrate excellent results with minimal mental effort and less sensitivity to distractions, although greater effort will yield even better effects, and greater knowledge of the laws of nature and physics will allow for more flawless Miracles; high-grade Engifted need not to understand how the world exist, nor do they need to indulge in detailed imagination – what they fantasize will happen, and the Miracle will manifest even if it contradicts reality.
Eruption
While the Channeling requires continuous invocation of the Gift, Eruptions are a classification of very uncomplicated Miracles which can exist removed from their creator for extended periods of time. Although very simple, these are dangerously volatile and unstable concentrated energies that stay dormant within the protective bubble, and when it pops, all the accumulated energy explodes with tremendous force.
Almost any Eruption requires a solid or semi-liquid medium to hold onto, and for many techniques, that medium will be completely destroyed in the process. Depending on the complexity of a Miracles and the Vehemence of its creator, Eruptions can remain stable for anywhere from a few seconds to a couple of hours.
One would assume that the primary field use of this classification of Miracles is by the Knights of Creation in the Holy War, but Eruption has had numerous everyday applications since ancient times: be that in mining, for tunneling through solid rock, or as celebratory fireworks, before the invention of gunpowder. Some people use it for logging and uprooting tree stumps, as well as for the flour milling through intense air pressure (special spherical containers are required), and even to hunt underground rodents.
Artifacts
Objects filled to the brim with the essence of their Engifted owners, endowed with abilities and powers that can be wielded even by the ordinary people... if its safe and stable enough.
Although Engifted can channel the Gift directly into any object, altering its properties, they dry out to their normal state the moment they are no longer in use. True Artifact are made without intentions: through years and decades of use and bearing. These can be trinkets, weapons, tools of creation, and much more. It is not always clear what an Artifact is or what abilities it possesses. Most often, they are the remains of Engifted, namely their bones – after being soaked in the Gift within the body throughout its life, they can become a pure source of vitality and healing for others; sometimes, texts written by highly-Vehement Engifted are imbued with control over minds, or paintings they've been working on for a long time can come to life.
Many Artifacts are permitted and propitiously transferred for use as soon as a new befit bearer found, before their noble inner powers fade. However, some are protected and venerated for their sacred and historical nature, and eventually, wither on their own over time.
The same logic and understanding applies to the pestigeous degenerations created by the followers of the Serpent – the Cursed Artifacts. Whenever such an artifact is discovered, it must be destroyed, no matter how weak or useful it may be. They are a cancer on Her body, and they shall not continue to sicken Her.
Animation
Although the creation of life through the Gift is forbidden, another form of art is allowed. Animated is a classification of a life’s parody. A clump of matter with transient functions; and as an extension of its creator’s will, it only follows the installed orders.
Animation exists in a variety of forms, techniques, and applications: from full-sized puppets to liquid mimics, from children's toys to war gear. At its base, Animation is an extraordinarily complex yet stable alternative to Eruption. According to the Engifted, making it work is like setting a control center that sends impulses to a collection of artificial muscles. You can create something that follow a single command and endlessly repeat the same movement, or something that have been implanted with artificial awareness and reproduce predetermined actions corresponding to the surrounding activity.
Albeit, Animation’s popularity among the Engifted has been declining since the Industrialization Era, as machines, mechanical drones, RCMPs, and automatons become increasingly available and sophisticated.
Anomalous Presence
The uncontrollable Aura of change surrounding high-grade Engifted, which alters the reality around them in unnatural ways.
Lord’s Domains
By the grace and permission of our Allmother, on whose body we live and to whom our lives are beholden, the Engifted Lords of Creation are known to shape the Existence itself. They not only transform the surroundings, but expand reality, creating the cove worlds that their subconscious demands.
Domains are rare and precious Miracles that manifest only when a Solsticed Engifted dwells for too long in one place or gives it substantial meaning, influencing it with the prolonged and intense radiance of her presence. Eventually, a world will be created to her liking – a simple shallow well will lead into a bottomless ocean, or a painting on a teapot will become a gateway to an imaginary tangibility.
The creator of such a Domain can come and go as she pleases, not feeling any difference, as it is part of her worldview after all. Yet, others, may sometimes never enter or escape without help, even knowing where the entrance is.
As far as it explored, Domains are small expansions of reality: they may contain their own laws, but alike to the bulges and folds on a fabric of a cosmic dress, Domains are derivative fragments of a much more powerful and vast Existence, and once you straighten that fabric, everything unnatural within them will dissipate forever, as if it had never been there.
Only a single close study of the Domain has been successfully conducted, by the Feet Republic two centuries ago. As a result of this research, scientific theory posits that when any physical matter from external reality directly interacts with the "physical" matter of the Domain’s origin, or elements of Domain’s origin attempt to leave boundaries, the Domain absorbs physical particles from external reality and, in such interactions, substitutes its own particles with them (something about quantum physics and superposition that the two of us still can't understand). It is much easier to give examples of how these rule work in theory: the Domain of the Endless Ocean will never flood Meorenell; and when it ceases to be sustained by its creator, the Domain will dissolve, and the entire Endless Ocean will simply evaporate into absolute nothing. In such a case, anything from the external reality that remained inside the Domain, every atom, will simply return with a loud clap. Now get this: If you bring a bucket into the Domain, fill it with water, and take it out… you'll return with an empty bucket, but its surface will still be wet. Then, if you drink water inside the Domain and return, the water that your body hasn't yet digested will disappear from your stomach. In both examples, the moisture on the bucket and the digested water inside you were particles of the Domain that became real elements through interaction with real elements of external reality.
Comments (1)
📖✍🤔 neat!
