Over 40 Things Coming to Deadlock | Deadlock Datamine
This is a completed audio edit of the upcoming report. The visual assets will be completed for the fully released version. Thank you for your support!
The City Never Sleeps update was the biggest Deadlock has ever had, and the game’s files are hiding significantly more than you'd expect, even compared to other major content updates from Valve. I spent 30 hours datamining this update, learning blender, and categorizing all the findings, to let you know what you can expect moving forward, for Deadlock.
Comments (3)
Getting blue balled so hard
This looks crazy good. I don’t play much multiplayer anymore but I might have to give it a shot. Great video as always, Tyler. ❤️
I will say all of this is super cool and I love the deadlock mining. Would love a history of deadlock development video specifically from a backend perspective, like this video. Again loving the content man keep up the excellent content
