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What is True Motion?
⏯️Watch video True Motion is a custom script for NeckFX that uses advanced physics based on calculations of G-Force, head mass, inertia, and damping, thanks to the latest achievements in reverse engineering the source code in CSP. This opens up many possibilities for various mechanics. I didn't stop
Aug 24, 2026 0 1
12:36
True Motion V5.0 | Update
🚀 Update Preview A spring mechanic has been added to the overall camera behavior across the X, Y, and Z axes. At the moment, I am still in the testing phase, so it is possible that some parameters will be adjusted later through a micro patch. ⚙️ What's Next? The next step is to integrate this sprin
Jun 13, 2026 0 31
True Motion V5.0 | Update | 2,3 Tier
Jun 13, 2026 0
1:51
Preview of the Upcoming Update
🚧 Upcoming Update Preview In the upcoming update, a mechanic will be added that I probably should have implemented from the very beginning, as it is another fundamental system that fundamentally changes how the camera behaves and brings it even closer to realism. ⚙️ How It Works The mechanic itself
Jun 10, 2026 0 11
1:02
True Motion V 4.6 | Update | All Tiers
🚀 Compact Z Dynamics Update 🚀 🔧 Changes to the settings in the Compact Z Dynamics block. These parameters are needed to convey the sharpness and power of the car when you launch very aggressively. During a smooth launch from a standstill, the camera will keep its smoothness and won’t shift too qu
May 14, 2026 0 11
1:08
True Motion V 4.3 | Update
🟢Completely reworked Road Roll (Head Roll). The old version was not satisfying because of its instant reaction to turns, and the intensity was not adjustable for high and low speed. There was also one of the strangest details that stood out - the camera rotation around the center of the axis, which
May 6, 2026 0 11
4:43
True Motion V 3. 6 | Update
🟢 SUSPENSION SLAM 🔹 Purpose: to convey a sharp suspension “impact” when a wheel hits a pothole / joint / curb hard 🔹 Principle: detects fast and strong suspension compression and generates a short impulse in the camera 📍 Previously — SUSPENSION SLAM: 🔹 Was calculated mostly through a general “i
Apr 25, 2026 0 11
1:30
True Motion | Preview Update
📍 A small preview of new features in the upcoming update 🔹 The camera is no longer rigidly locked on the vertical axis and no longer directly follows the car body roll. This is especially noticeable during load transfer from rear to front and vice versa, as well as over lateral elevation changes �
Apr 22, 2026 0 11
2:25
True Motion Update | Dynamic Pitch V2
📍 The new Pitch V2 now uses multiple physical signals at once 🔹 Longitudinal acceleration (throttle / braking) 🔹 Body angular velocity in pitch — this is the speed at which the car rotates around its axes. For the camera, this acts as a source of inertia: it reacts not only to G-Force, but also t
Apr 21, 2026 0 11
True Motion NeckFX Custom Script (3 Tier)
Apr 19, 2026 0
True Motion NeckFX Custom Script (2 Tier)
Apr 19, 2026 0
True Motion NeckFX Custom Script (1 Tier)
Apr 19, 2026 0

