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April 25, 2026

True Motion V 3. 6 | Update

๐ŸŸข SUSPENSION SLAM

๐Ÿ”น Purpose: to convey a sharp suspension โ€œimpactโ€ when a wheel hits a pothole / joint / curb hard
๐Ÿ”น Principle: detects fast and strong suspension compression and generates a short impulse in the camera

๐Ÿ“ Previously โ€” SUSPENSION SLAM:

๐Ÿ”น Was calculated mostly through a general โ€œimpactโ€ on the car body
๐Ÿ”น Often reacted unevenly: the rear felt stronger, the front weaker
๐Ÿ”น There was less clarity about which wheel actually produced the impact


๐Ÿ“ Now โ€” SUSPENSION SLAM:

๐Ÿ”น Calculated per wheel
๐Ÿ”น Now itโ€™s much clearer where the impact occurred (front/rear, left/right)
๐Ÿ”น Synchronized with Dynamic Pitch, so camera movement looks more natural when the camera shifts downward along the Y axis over sharp bumps


๐ŸŸข ADVANCED BUMP OSCILLATION

๐Ÿ”น Purpose: to add a short โ€œafter-effectโ€ of the car body after an impact, like a spring/damper settling
๐Ÿ”น Principle: not just a single jolt, but a small decaying oscillation after the bump

๐Ÿ“ Previously โ€” ADVANCED BUMP OSCILLATION:

๐Ÿ”น There was a single global oscillator for the entire car
๐Ÿ”น The source was mostly shared, so the effect felt โ€œaveraged outโ€: it wasnโ€™t always clear how the front and rear axles moved relative to each other


๐Ÿ“ Now โ€” ADVANCED BUMP OSCILLATION:

๐Ÿ”น Calculated separately for each wheel
๐Ÿ”น Takes suspension travel changes for each wheel, then combines them into a final signal
๐Ÿ”น As a result, bumps feel more alive and more accurate across the axes
๐Ÿ”น Also synchronized with Dynamic Pitch


๐Ÿ“ Previously โ€” Y ROAD REACTION:

๐Ÿ”น Worked as an additional layer on top, partially damping Y-axis movement (Y axis = vertical camera movement)
๐Ÿ”น Sometimes behaved inconsistently and could conflict with other Y-based systems
๐Ÿ”น Could produce strange effects at speed or in real-time โ€” usually chaotic up/down jitter


๐Ÿ“ Now โ€” Y ROAD REACTION:

๐Ÿ”น The old overlay system has been removed
๐Ÿ”น Y behavior is now built into the main pipeline (XYZ / Y ROAD REACTION)
๐Ÿ”น Fewer conflicts, easier to tune, and more predictable results

๐Ÿ”น This results in a much more natural camera compression effect over both small and large bumps, and also decouples the camera from body tilt
๐Ÿ”น This is especially noticeable during longitudinal load โ€” hard acceleration and braking


๐Ÿ“ Previously โ€” wobble:

๐Ÿ”น Was a more โ€œsyntheticโ€ effect: mostly sine/noise at a fixed frequency
๐Ÿ”น Weakly tied to what the car was actually doing
๐Ÿ”น Could look nice, but not always believable โ€” which is why it was disabled


๐ŸŸข Wobble

๐Ÿ”น Purpose: to introduce subtle, natural head/camera vibration so it doesnโ€™t feel like the camera is โ€œmounted on a tripodโ€
๐Ÿ”น Principle: blends micro-movements from the road, suspension, and body into a constant but controlled background motion

๐Ÿ“ Now โ€” wobble:

๐Ÿ”น Tied to physics: takes into account body motion changes, road noise, slam, and bump
๐Ÿ”น The shaking is no longer timer-based, but driven by real suspension/road events

๐Ÿ”น The effect is now more โ€œaliveโ€:

  • calmer on smooth roads

  • more active on impacts and bumps

๐Ÿ”น In simple terms, it adds subtle extra motion that makes the camera feel more alive
๐Ÿ”น The effect is still not very strong โ€” Iโ€™m continuing to fine-tune it


๐Ÿ“ Z-axis updates (forward/back movement)

๐Ÿ”น Several new systems have also been added for the Z axis (longitudinal camera movement โ€” forward/backward)
๐Ÿ”น This idea might not appeal to everyone, but you can always disable movement along this axis

๐Ÿ”น In short:

  • during a hard launch, the camera slightly lags behind the car, creating a noticeable jolt

  • a damping effect has also been added to simulate the head settling into the seat

๐Ÿ”น This is still an early version, and I will continue adding more effects to better convey vehicle power through the camera


๐Ÿ™ Special thanks

๐Ÿ”น Huge thanks to ADoseofReel for sharing their NeckFX preset, which helped me look at certain aspects of camera behavior from a different perspective


๐Ÿš€ Future goal

๐Ÿ”น In the future, Iโ€™d like to get closer to a result that fully conveys that intense acceleration feeling in very powerful cars


๐Ÿ”’ Currently available for Tiers 2 and 3 subscribers - Download๐Ÿ”ฝ

Comments (15)

F
Francesco Damiani ยท October 15, 2026

hi man i tried to contact you on the discord server general chat about me not seeing the settings in csp other than the dynamic fov

C
CHILL N RACE ยท October 15, 2026

Hey! Yeah, I've already replied to you. If you want, feel free to message me directly. I just don't always get notifications from the server

D
Damon Meheux ยท May 4, 2026

hi.. just purchased motion 3.6 and also need a step by step guide please. above instructions dont result in any change in neck effects....thanks

j
joey raad ยท April 29, 2026

how to install it

C
CHILL N RACE ยท April 29, 2026

Copy the contents into the root folder of the game Then enable NeckFX and activate โ€œReplace old CSP implementation with a custom scriptโ€, after performing a NeckFX reset. If that doesn't work, message me on Discord - vacokevgenii, and I'll take a closer look at what the problem is

j
joey raad ยท April 29, 2026

can some on teach me

A
ADoseofReelTTV ยท April 27, 2026

Looking good my man

A
ADoseofReelTTV ยท April 27, 2026

Looking good man!

M
Mr. Taylor ยท April 26, 2026

create a discord server, to ppl shares presets

C
CHILL N RACE ยท April 27, 2026

I have a Discord server - https://discord.gg/WcPYb2xyA but I don't know how to implement custom presets within the subscription tiers, since the settings in the script are accessible to everyone and it's simply not possible to create a preset separately from the script

M
Mr. Taylor ยท April 26, 2026

amazing stuff

z
zgushonka ยท April 26, 2026

Looks great on video. Is this an app which works for all cars, or? How does the installation looks like?

C
CHILL N RACE ยท April 27, 2026

Yes, it works for all cars, but there are a few exceptions where the camera shifts further or shifts less. These aren't issues that can be resolved, but I included a limiter offset in the script to ensure the camera works properly on all cars

A
Ayo Babanla ยท April 26, 2026

to me, for drifting, its so wide rage of look around. if we can fix it less wide, perfect

A
Ayo Babanla ยท April 26, 2026

i subscribe tier 3 now.i just download it. i will test it. from what i see on yotube is just amazing . most important part is, what about drifting. i will let you know so if you can fix it for me.