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True Vision V0.15 | PURE LCS
Oct 3, 2026 0
True Vision V0.11 | DLSS 5 Preset | PURE LCS
Sep 27, 2026 0
True Vision V0.10 | Big Updade | Pure LCS
โ๏ธ Graphics & Lighting Update Many of these changes were originally planned specifically for the release of the early version of the PPFilter, but DLSS 5 changed the plans a little, and I had to focus more on the media side of things. However, DLSS 5 also made it possible to take a new look at some
Sep 11, 2026 0 31
True Vision | PPfilter | Pure LCS
๐ True Vision โ Now in Early Access I'm glad to announce that True Vision is now available in Early Access. We've been working on it for several months, and we hope you'll be happy with the current result. ๐ฎ True Vision + DLSS 5 Combined with DLSS 5, you can achieve graphics that look very close t
Sep 2, 2026 0 16
True Vision | PPfilter | 1 Tier
Sep 2, 2026 0
What is True Motion?
โฏ๏ธWatch video True Motion is a custom script for NeckFX that uses advanced physics based on calculations of G-Force, head mass, inertia, and damping, thanks to the latest achievements in reverse engineering the source code in CSP. This opens up many possibilities for various mechanics. I didn't stop
Aug 24, 2026 0 1
1:48
True Motion V5.3 | Update
โlights-patch-v0.3.0-preview622-full is required for proper operation ๐ฅ Pitch V3 Previously, Pitch was a single "camera tilt" rather than a combination of different physical sources that affect camera movement in different ways. It has also been completely rewritten using a spring-based system inst
Jul 30, 2026 0 11
True Motion V5.3 | Update | 3 Tier
Jul 30, 2026 0
12:36
True Motion V5.0 | Update
๐ Update Preview A spring mechanic has been added to the overall camera behavior across the X, Y, and Z axes. At the moment, I am still in the testing phase, so it is possible that some parameters will be adjusted later through a micro patch. โ๏ธ What's Next? The next step is to integrate this sprin
Jun 13, 2026 0 31
True Motion V5.0 | Update | 2,3 Tier
Jun 13, 2026 0
1:51
Preview of the Upcoming Update
๐ง Upcoming Update Preview In the upcoming update, a mechanic will be added that I probably should have implemented from the very beginning, as it is another fundamental system that fundamentally changes how the camera behaves and brings it even closer to realism. โ๏ธ How It Works The mechanic itself
Jun 10, 2026 0 11
1:02
True Motion V 4.6 | Update | All Tiers
๐ Compact Z Dynamics Update ๐ ๐ง Changes to the settings in the Compact Z Dynamics block. These parameters are needed to convey the sharpness and power of the car when you launch very aggressively. During a smooth launch from a standstill, the camera will keep its smoothness and wonโt shift too qu
May 14, 2026 0 11
True Motion V 4.6 | Update | All Tiers
May 14, 2026 0
1:08
True Motion V 4.3 | Update
๐ขCompletely reworked Road Roll (Head Roll). The old version was not satisfying because of its instant reaction to turns, and the intensity was not adjustable for high and low speed. There was also one of the strangest details that stood out - the camera rotation around the center of the axis, which
May 6, 2026 0 11
True Motion V 4. 3 | Update | All Tiers
May 6, 2026 0
Vote To Select A New Mechanic
Apr 29, 2026 0
True Motion | Info
๐ Informational post for those who have just discovered True Motion, as well as for those who want to learn more about some of its nuances ๐น The script works properly on all cars, but there are some exceptions. For example, I encountered cars that ignored the offset limiter, which is used to limit
Apr 27, 2026 0 1
4:43
True Motion V 3. 6 | Update
๐ข SUSPENSION SLAM ๐น Purpose: to convey a sharp suspension โimpactโ when a wheel hits a pothole / joint / curb hard ๐น Principle: detects fast and strong suspension compression and generates a short impulse in the camera ๐ Previously โ SUSPENSION SLAM: ๐น Was calculated mostly through a general โi
Apr 25, 2026 0 11
True Motion V 3. 6 | Update | 2 and 3 Tiers
Apr 25, 2026 0
1:30
True Motion | Preview Update
๐ A small preview of new features in the upcoming update ๐น The camera is no longer rigidly locked on the vertical axis and no longer directly follows the car body roll. This is especially noticeable during load transfer from rear to front and vice versa, as well as over lateral elevation changes ๏ฟฝ
Apr 22, 2026 0 11
2:25
True Motion Update | Dynamic Pitch V2
๐ The new Pitch V2 now uses multiple physical signals at once ๐น Longitudinal acceleration (throttle / braking) ๐น Body angular velocity in pitch โ this is the speed at which the car rotates around its axes. For the camera, this acts as a source of inertia: it reacts not only to G-Force, but also t
Apr 21, 2026 0 11
Dynamic Pitch V2 | All Tiers
Apr 21, 2026 0
True Motion NeckFX Custom Script (3 Tier)
Apr 19, 2026 0
True Motion NeckFX Custom Script (2 Tier)
Apr 19, 2026 0
True Motion NeckFX Custom Script (1 Tier)
Apr 19, 2026 0
Realistic NeckFX - Assetto Corsa
Nov 29, 2025 0

