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Belated dev news!
Oct 15, 2026 0
Dev news!!!
Hello there, everyone! How are y'all feeling? Feeling good? Me too, I feel good. Time for some DEV NEWS! Development is going smoothly and I am pretty hyped, to be honest. Implementing a new ShareSpace with the new backend went without issues and with minimal bugs. The main problem I was facing was
Aug 23, 2026 0 1
Dev news!!!
Hello there, everyone! What a week. I finally finished updating the entire dialogue to the new backend. There were a lot of loose ends with old code, but I got that all sorted out. I also fully finished the stats app and reworked how the animations are handled. The old stats app used clips for its a
Jun 22, 2026 0 3
Dev news!
Hello there, everyone. I give you guys status updates from time to time on Patreon chat and Discord, but not everyone might be reading those. So time for another status update. One of the biggest changes to the original plan was reworking the comic system. A lot of people were having problems with c
Jun 6, 2026 0 2
Plans for NTR Mobile v0.24.
Hello there, everyone! I hope you all have been enjoying v0.23 even with the aging backend barely holding on. 😅 Now some of you might have encountered a few bugs caused by the current backend. Some of these are not solvable because of said backend, which is why this code redesign needs to happen. S
May 21, 2026 0 3
Dev news!!!
Hello there, everyone! Hee Hee Ohh Ohh, time for some dev news! So I have been adding the reworked story for v0.23 and the more I was working on implementing it, the more I'm coming to the realization that this COULD be my personal favorite update (the keyword here is COULD). Now at first I managed
Mar 1, 2026 0 2
Sam's favourite color is...
Hello there, everyone. This is a continuation post for: Great mood, photoshoot!. So the results of the poll are in. A majority picked blue, with red being the second pick followed by black. Brown got no love once again. You can find the poll itself here. Sam's situation is a bit different. Blue is i
Feb 22, 2026 0 7
Changing of plans.
All characters depicted in this and all my other works are 18 years of age or older. Hello there, everyone! I hope you all are having a nice weekend. Thought I would give you all a small update regarding development. I have made some insane progress the last week which prompted me to look at the pla
Jan 18, 2026 0 7
Progress update!
All characters depicted in this and all my other works are 18 years of age or older. Hello there, everyone! How are you all holding up this winter? I wanted to give a dev update sooner, but I’ve been overhauling the animation system, save system (again) and gallery the last couple of days and got a
Jan 11, 2026 0 5
Last day of the year!
Hello there, everyone. I hope you all have something fun planned to enjoy the last day of an pretty hectic year. Last day of the year deserves the last development update of the year! After all of the reports coming in of the game not running/starting for some of you or crashing after a few minutes
Dec 31, 2025 0 3
Status update!
All characters depicted in this and all my other works are 18 years of age or older. Hello there, everyone. It has been a while, hasn’t it? I wanted the next post to be the release announcement, but I think I owe you all a status update on NTR Mobile version 0.22. A lot has gone wrong with this part
Dec 3, 2025 0 4
I was not ready for this pleasure.
Hello there, everyone. I am still busy splitting two huge scenes into parts (This is done since not everything in a scene is available in every path). I already squished a lot of new bugs but there are still some bugs that need squashing but nothing major. I did not want to leave you all out to dry
Nov 8, 2025 0 311
Happy Halloween!
All characters depicted in this and all my other works are 18 years of age or older. Hello there, everyone! I hope you all are having a spooky and scary Halloween! The girls are enjoying Halloween as well and hopefully sharing their Halloween costumes will add to your festivities! If you could pick
Oct 31, 2025 0 6
Progress on NTR Mobile v0.22.
All characters depicted in this and all my other works are 18 years of age or older. Hello everyone, Time for a progress update! I've been busy working on the features needed for v0.22. This includes implementing some stats page elements that I originally planned for v0.21; without them, certain sto
Oct 13, 2025 0 3
Last minute changes... went a bit too far.
Hello everyone, Just wanted to give you all a quick update, since I've kept you waiting. First off, I'm sorry for the lack of communication. When I really get into the zone, I tend to lose track of everything else. To be honest, the bugfix itself went pretty smoothly. It was an annoying bug, but not
Sep 14, 2025 0 1
Went a bit overboard...
Hello everyone, So, while I was designing and implementing the new features, I might have gone a little overboard... just a bit. I ended up creating an entire new system that not only lets me create and show events happening outside the phone, but I also added a lot of polish and even the ability fo
Sep 8, 2025 0 1
Timeline set, full speed ahead!
Hello there, everyone! Time for an update. Had one bug which was a huge roadblock for progress on top of that, my PC ran out of storage while developing. Both problems got solved and I finally got everything settled. The content plans of NTR Mobile v0.21 got changed a lot. I looked at the release ti
Aug 31, 2025 0 2
Vacation update!
Hello there, everyone! I hope you all are doing well. I thought it was about time I gave a update on what is happening and what is planned. Vacation has been going really well. The first few days my friend took me to a village to spend some time away from civilization (crazy how silent the countrysi
Aug 17, 2025 0 1
VACATION!!!!!!!!!
Hello, everyone. I am leaving for vacation today... yey! This has been a freaking exhausting month. bugfixing v0.20, working on v0.21, tug-o-war with corporate and readying my entire dev setup to be able to work on the go. All of that has taken A LOT out of me. I said a couple of posts ago that I wi
Jul 31, 2025 0 1
Planned release for version 0.21.
Hello again, everyone. This was a really difficult release to plan. Let me get into why exactly. So looking at the time line, originally I had planned for a company trip to happen in which you could or could not "intervene" or just do some other stuff to experience some events from a different angle
Jul 22, 2025 0 2
Just a little longer...
Hello everyone, I hope you all are doing well. Now as promised, I would update you all based on the progress made till the 30th. Now normally I would have dropped the update or waited until I made a bit more progress on this day itself to update you all. However, beta testing gave some big bugs (wha
Jun 30, 2025 0 1
Small hospital vacation.
All characters depicted in this and all my other works are 18 years of age or older. Hello everyone, Small update: I’ve been hospitalized for the last two nights. Nothing major (just a virus)... Hello everyone, Small update: I’ve been hospitalized for the last two nights. Nothing major (just a virus
Jun 28, 2025 0 2
WEEKEND!!!
All characters depicted in this and all my other works are 18 years of age or older. Hello again, everyone. Finally, it’s the end of the week! I hope you all have a relaxing weekend planned. With some free time ahead... Hello again, everyone. Finally, it’s the end of the week! I hope you all have a
Jun 21, 2025 0 6
Planned release for version 0.20.0.
Hello, everyone! I hope you all had a good weekend and are ready for some release plans! I’m handling version 0.20 a bit differently. Looking back at previous releases, NTR Mobile v0.20 will be something special, so much so that I’m keeping most of it a surprise. I’m also taking steps to ensure you
Jun 8, 2025 0 1
All these distractions...
Hello again, everyone! Since I fixed almost all the functional bugs in the last free release, there were still some lingering issues with the Lovers and Happy Path (so much so that I basically had to rewrite the entire thing). I had planned to release it today, as I’m almost done (only the final par
May 31, 2025 0 1
Still going...
Hello again, everyone, Just a brief update on the progress: I’ve finally removed the buffer system from the Happy and Lovers paths. This took far more work than anticipated because the system was deeply integrated. (Some dialogues even needed full rewrites after data was lost during removal.) A few
May 26, 2025 0 2
Dev news v0.19.3!
Hello everyone! I hope you’ve all been having a good week. Mine has been really busy with debugging and work. It’s been a while since I last gave an update on the progress of the v0.19 patch, so a status update is due! 😄 I’ve been focused on debugging the adaptive buffer path, and today was my last
May 21, 2025 0 2
Planned release for version 0.19.0.
Hello, everyone! It has been way too long, and I hope everyone is doing well. Work has been piling up, and I’ve been working relentlessly on v0.19.0 whenever I can, as well as brushing up on some skills. But as always, here’s a post explaining what to expect in NTR Mobile version 0.19.0. The stats p
Apr 29, 2025 0 1
Just 3 more days...
Hello everyone. Just a quick heads-up about the upcoming update! Development has been going smoothly, and the release is currently still set for April 18th. I had to add some important backend functions that were missing from the last update, but thankfully, this didn’t cause any delays. The upcomin
Apr 15, 2025 0 2
Dev news v0.17.0.
Hello everyone! It’s been a while since I last provided an update on NTR Mobile v0.17.0, so here’s some development news. Progress on v0.17.0 has been… not great, not terrible. As you know, the story progression (specifically regarding Liz) in this update will be minimal, mainly for two reasons: The
Mar 31, 2025 0 1
Planned release for version 0.15.0.
Hello everyone! I hope you all have been enjoying version 0.14.2 so far. I’m just sharing what’s planned for the coming update and the release window. First off, I wasn’t entirely satisfied with version 0.14.0. Originally, I wanted to include a sleepover event after the camping event and more prepar
Feb 4, 2025 0 1
January 31st release date!
This is not the notification you are looking for... I am here to set a small miscommunication on my part straight. In earlier posts I said NTR Mobile v0.14.0 would release before the 31st. What I actually meant was 31st or before. Not the first time I make this mistake and I will keep it mind going
Jan 29, 2025 0 1
Planned updates for v0.14.0.
Hey there everyone, As usual, an update to future plans for the next version. As some of you might have read in the last bug fix. I rebuild most of the functions that handle game functions within dialogue. There are still elements that are using the old functions. I will be creating new functions an
Jan 19, 2025 0 2
Planned updates for v0.13.0.
Hello again everyone, First of all I want to thank you all for the amazing interest and support for the game. Seeing so many of you enjoying the game and giving some awesome feedback really motivates me to make the game even better. I had gotten some questions regarding some design choices which I w
Dec 30, 2024 0 1
Future update plans
Hello again, amazing people! Here's a post to explain future update plans. As some of you may have noticed, NTRMobile v0.11.2 will be available for free on Itch on the 25th of december. Which is way sooner then it should be, but I thought it would make a great Christmas present. Before you feel chea
Dec 12, 2024 0 1

