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June 22, 2026

Dev news!!!

Hello there, everyone!

What a week. I finally finished updating the entire dialogue to the new backend. There were a lot of loose ends with old code, but I got that all sorted out. I also fully finished the stats app and reworked how the animations are handled. The old stats app used clips for its animations. Now, this was good enough for a time, but it proved to be unreliable and kind of unstable at times. So I created a new animation system specifically for the stats app. Some other apps needed this as well, but that is a secret for now. However, this new system was highly inefficient. So much so that the animations on the stats screen alone were eating 200mb of RAM. Now, I have plans for the stats app, so 200mb is unacceptable for what I want it to do. So I went back to the drawing board and shrunk that 200mb down by 90%. It took a while and I had to pick up some new skills, but it was worth it in the end.

The redesign finally went into its first beta test phase while I am focusing hard on finishing the spinning rims, since there are some minor issues here and there.

With all the madness that was the NTRM dialogue last week, I really mean it when I say thank you guys. I mean seriously. Without your support, I would have stopped in Liz's first conversation. This is because young noob Nosy decided to have the entirety of the first four to five events for all routes in a single dialogue, making this one dialogue extremely hard to load without crashing the editor and even harder to work in. So thank you all, seriously.

Now, I am sure I might have missed something. I mean, I'm only human, and this is almost FIFTYTHOUSAND dialogue entries we are talking about. So somewhere something is bound to break. But that is what the first beta test is for.
I can't wait to surprise you all with the changes.

Thank you all for being so awesome! 🥰