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Athena's Revenge chapter 5 preview
Chapter 5 will be broken up into a series of alpha releases as different scenes are completed. First will be alpha 1, which contains the bulk of the story. Alpha 2 and 3 will contain the sexy scenes, bad endings and side-scenes and finally, Beta 1 will contain the complete game, albeit with some fin
Sep 4, 2024 0 10
Euryale's Gambit 1.0.19 (updated)
Jul 24, 2024 0
January 2024 Development Update
It's been a few months since the last development update and things have been crazy. First, let me welcome all the new faces and thank them for their support. This month has been incredible with over 100% growth both here on Patreon and on Steam. Much of that growth has come because of the completio
Feb 2, 2024 0 5
November 2023 Development Update
First, I want to thank you all for your support. You are awesome and I hope you have the best holiday season. We've grown a lot over 2023 and it's all thanks to you. Do not forget to fill out the survey for your game preference. At the time of writing, we are a pretty divided bunch between Warlord a
Nov 22, 2023 0 3
October 2023 Development Update
Hello all and welcome to the new patrons! Happy Halloween for those the celebrate it. Here's your update for October and all the fun things we have going on this month and beyond. Athena's Revenge Chapter 2 is nearing completing. There's only one scene remaining completion (Ashmedai solo scene) and
Oct 23, 2023 0 2
September 2023 Development Update
Here's your September development update. Lots of great things coming up over the next few weeks. Warlord Warlord chapter 15 was released earlier this month. The development cycle for chapter 15 was long taking several months and it ended up being much longer in content than expected considering all
Sep 28, 2023 0 1
August 2023 Development Update
Here's your monthly development update on what to look forward to in the next 4 weeks: Warlord Warlord is wrapping up. Chapters 15 and 16 are about 90% written and so far there's 4 different endings. Two bad endings, one "not great" ending and the best ending. This could change a lot between now and
Aug 25, 2023 0 1
July Development Update
Jul 20, 2023 0
June Development Update
Summer is here! At least for those of us in the north part of this spinning ball in space. Here's an update on the various projects we have in progress. Drop any questions you have in the comments and I'll answer as best I can. Warlord Warlord chapter 13 was released early June and chapter 14 is wel
Jun 23, 2023 0 7
Warlord Priority Change
Warlord began as an intentional side-project to be developed along-side Tragedy of Medusa. I wanted to try out some new technologies and a style very different from what I used in previous titles. Initially, I was to work on it one week a month and produce monthly chapter updates. With the feedback
Apr 22, 2023 0 1
Development Update March '23
March is almost halfway through so let's update all of you wonderful people on what's happened and what's about to happen. The month has been quite eventful so lets jump right in. Tragedy of Medusa Version 1.0 was released in the beginning of March and since then there have been a couple small updat
Mar 21, 2023 0 4
Development update Feb '23
Tragedy of Medusa Development continues and this VN is really close to completion. Just a few more scenes to go. Projected completion is now March. Check out some of the teaser images above. Warlord First, Warlord was voted to receive a pump in priority. Starting this month 50% of development time w
Feb 11, 2023 0 7
Tragedy of Medusa Development Update
With only 5 scenes left to complete in Tragedy of Medusa, I'm going to skip January's release and push to finish them all for February's release. Thanks for everyone's support and hope you will enjoy the grand finale.
Jan 21, 2023 0
2022 Year End Dev Update
Wow, what a year! This year has gone by fast for me and I'm humbled and inspired by the growth we've seen. We peaked membership in July, but have maintained a good rate since. Right after releasing Euryale's Gambit 1.0, members voted on the next project. They selected Tragedy of Medusa prequel to Eu
Dec 16, 2022 0 6
November Dev update
It's November already? A lot has happened since the last update in September and there are new patrons who may not know what's going on. Here's a little update on our current projects and what to expect this month. Tragedy of Medusa ToM received the launch of Part 1 which is now public. By now most
Nov 8, 2022 0
Quick note about Tragedy of Medusa Part 1 releases
Oct 12, 2022 0
September 2022 Dev Update
Since September starred, my IRL work situation has changed a bit and I'm in the office a lot more. As a consequence, development on our current projects has been slower compared to the rather aggressive Euryale's Gambit rate, but progress is progress and I'm happy to share what we have for this mont
Sep 27, 2022 0 3
Mid-Aug 2022 Dev Update
Aug 17, 2022 0
EG 1.0 Dev Update
Wanted to give you all a quick update on progress. I hope to finish the Epilogue this week which gives me a few days for testing and then release sometime next week. The beta will be published for ALL patrons this Friday. I really hope you enjoy the final bits of the story. It has been more than a j
Jul 18, 2022 0 5
No more weekly builds until 1.0
Jul 3, 2022 0
No weekly build this week (2022/06/24)
Jun 24, 2022 0
EG 0.12 alpha 6 slight delay
May 28, 2022 0
No weekly build (alpha5) this week but...
May 13, 2022 0
Dev Update for April/May
Just a quick development update. Good progress is being made to the final release of Euryale's Gambit. We have 6 of 15 scenes complete (40%) and have just complete the final sexy-scene of the story (probably also the best, IMO). This sexy-scene was HUGE and took about three weeks to complete which i
May 7, 2022 0
2022-2 EG 0.11 Development Update
We are about half way through the long three-month development cycle and I thought I'd make a public development update (which means I can't post lewds). So far we have seven scenes completed including one new bad ending. We are on pace to 12 scenes by release near the end of March! Here's what to e
Feb 19, 2022 0 6
EG 0.6 development update
We've just finished the largest scene yet and still have a couple more to go. We are looking at a release for all platforms mid-August. This update will add over 200 images and over a dozen animations. We will probably be less ambitious moving forward, but trying to squeeze this update into a one-mo
Jul 26, 2021 0 4
Discord Server
Come join our discord server where we discuss the game, play role play games with an AI bot and hang out! https://discord.gg/NYHm6eMm
Nov 3, 2020 0
Catching Heat 0.0.14 Release Date
Catching Heat 0.0.14 release date will be set for September 4, 2020. Weekly builds for the week of August 21 and 28 will be skipped to allow our developers some badly needed vacation and family time. The gap between 0.0.13 and 0.0.14 will be about 3 weeks so expect some big asset differences and we
Aug 25, 2020 0
No weekly build this week
Due to an error yesterday, we reverted back to an earlier model from about a week ago. Quality of a build this week would be about the same as last week. Classifiers We are building and training some fine-grained classifiers using some proven and newer image classification networks (such as resnet,
Jul 3, 2020 0 2
Progress update - comparing models
Jun 18, 2020 0
New network architecture/model for this weeks build
No. It's not the gen2 model. The first and second gen models were intended as a stop-gap until we had a generative network/model that would allow us more control over the attributes of the image. After a week-long experiment with the new network architecture and training, we believe we have a model
Jun 10, 2020 0 7
New CH build tomorrow and side-by-side progress
It's been three weeks since our first weekly build of Catching Heat (CH). Here's a couple images that highlight the image quality progress that has been made during the meantime. The first image from version 0.0.1 is blurry without much detail. The second image, which will be similar to 0.0.3, is cl
May 28, 2020 0 2
Updated tiers, pricing and revenue sharing.
We think we have the right balance of benefits and pricing, let us know if you feel otherwise. Your comments are welcome! We also want to announce that we will be reinvesting a certain percentage of Patreon revenue to content creators around the web. We feel that the real geniuses are the human arti
Mar 20, 2020 0

