Dev Update for April/May
Just a quick development update. Good progress is being made to the final release of Euryale's Gambit. We have 6 of 15 scenes complete (40%) and have just complete the final sexy-scene of the story (probably also the best, IMO). This sexy-scene was HUGE and took about three weeks to complete which is about three times the normal duration. The latest build with all 6 scenes is available now for Skynet and will roll down to other tiers in the upcoming weeks.
Weekly Builds
For the last several releases, I've been making weekly builds available first to Skynet, followed by Hal and Bots with one week delay for each tier. I think this brings value to each tier proportionally.
Second change to weekly builds starting next week is they start being more compressed. Right now the builds are at 1.3GB. I think compressed they will be < 1GB while still maintaining good quality. This only affects weekly pre-release builds. The final release will retain full quality. I think this change allows users to save on bandwidth for pre-releases.
AI Super Resolution Improvement
One improvement we have made to the game build system is to use AI Super Resolution to bump up the quality of some animations. For context, when we make 3D image stills, we start with a 540p video and scale it up to 1080p. There is resulting quality loss. By using AI Super Resolution instead of scaling, we hope to preserve more of the quality. These animations should look less blurry than before.
Adding this improvement also allows us to produce 4K releases. We've had the capability to build quality 4k images but the animations were the missing piece. Not any more. Anyone interested in a 4K version?
Comments (1)
That's up to you if you want to add 4k then do it make it look better
