Development Update March '23
March is almost halfway through so let's update all of you wonderful people on what's happened and what's about to happen. The month has been quite eventful so lets jump right in.
Tragedy of Medusa
Version 1.0 was released in the beginning of March and since then there have been a couple small updates. One of the updates brought achievements to the steam version of the game (if you're a patron and would like a key, DM me!). The game will leave steam early access sometime in April.
Warlord
Warlord has seen several small updates this month since chapters 8 and 9 released in late February. One of these updates was a important change to chapter 8 regarding Cassandra's romance path. Since this change has the potential to break progress, we've added checks in chapter 9 and 10 so a replay isn't necessary. In addition, we've upgraded the game engine (renpy) and tooling to support the new AV1 video codec and alternate screen resolution (FHD). The FHD version will be exclusive to patrons for now.
Chapter 10 development is underway. Chapter 10 is written with only the sexy scenes left to render. My goal is to have chapter 10 ready to go by the end of next week.
Athena's Revenge
Being in between major projects is a great time to look into technology upgrades. We've upgraded the tooling to support both wide-screen and ultra-widescreen formats, added AV1 encoding support, and improved the build times of projects moving forward. With the AV1 encoding support, we were able to use hardware encoding and reduce game build times by 75%.
Starting in April, Athena's Revenge will get 50% of production resources moving forward along side Warlord. We will have more updates soon.
Moving Forward
I really appreciate all your support. The feedback has been amazing and humbling. What are you looking forward to most? Are you excited for some Gorgon revenge served cold? Are you looking forward to Icarus further developing his relationships with Cass, Alex and Thel? Let me know in the comments!
