March 6, 2019

Sprint 003 plan

In an effort to speed up development, I’m experimenting with the Scrum of One technique invented by Alex Andrews.

Scrum is built around “sprints”, which are 1-4 week bursts of effort aimed at achieving a defined goal.  The goal of Sprint 003 is to: Upgrade the avatar.

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The dynamic avatar is a core feature of Female Agent, and making her more functional, customisable and attractive is the goal of the next sprint.  Completing this upgrade gets the avatar ready for Bangkok (where her new assignment will require frequent wardrobe changes).

Today I identified the specific improvements I'd like to make in 1.5:

  • Specify all clothes and artwork required in advance

  • Improve the avatar's symmetry and body proportions

  • Make the avatar art look crisp on HD screens

  • Make the avatar's foot shape change dynamically based on the shoes she's wearing

  • Allow the player to customise the agent's facial features

  • Allow the player to turn the avatar around and see a rear view

  • Implement an optional "ripped" body type with a six-pack and lean muscles

  • Allow the player to choose the agent's bikini line style

  • Allow the player to pick the agent's clothes and makeup before each Scottish nightclub scene

  • Add some new hairstyles

  • Make the eye colour choice more attractive and varied

  • Dynamically change the look of the agent's hair if she messes it up (sex, exercise, sleeping) or gets it wet (e.g. onstage at Oceana)

  • Redraw all existing avatar clothes so they fit the new avatar, improving them where possible

  • Make the agent's makeup choices more attractive and varied

  • Allow the player to choose the agent's bum shape

  • Allow an agent with long hair to change her hairstyle during dress-up scenes

  • Implement a new dress-up scene (proposed by Diss) during the JTF briefing sequence

  • Automatically move long hair out of the way of the agent's boobs when she's topless

  • Dynamically mess up the agent's makeup (e.g. smeared lipstick, running mascara) when appropriate

  • Dynamically add spank marks to the agent's butt when appropriate

  • Dynamically add cum shots to the agent's face or body when appropriate

  • Have the agent continue to wear glasses if she needed them in University

  • Allow the player to control the colours a Rock Chick agent dyes her hair during the Lifepath

  • Allow the agent to get a tattoo during the Lifepath

  • Allow the agent to get piercings during the Lifepath

  • Add avatar jewellery like necklaces, bracelets, earrings and watches

  • Add "eyes closed" art to be used in some facial expressions

  • Test a periodic blinking animation to see if it makes the avatar look more natural and alive

  • Create an optional downloadable image pack so the avatar loads faster and the game can be played without an active Internet connection

  • Add more hair colour choices (I'm thinking auburn and a couple shades of blonde)

  • Add variable tanlines based on a choice of bikinis

Total: 31 tasks, 248 pomodoros

This is almost exactly two months of work (a double sprint!), so if everything goes well the early release of 1.5 (to $5+ patrons) will be Monday 6th May.  General release will be Monday 20th May.  Let me know your thoughts here or on Discord.

Check out the new Trello board where you can keep track of the tasks as they're worked on and completed.  First dev day on this sprint is Friday.

Comments (5)

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Novamarauder · March 9, 2019

Concerning player's control of the avatar's appearance during the Lifepath, I'd greatly appreciate if choice of high-school clique does not necessarily lock down the avatar into mandatory stereotype looks for the duration of the game. It would be very nice if we were able to choose whether the adult PC with a Geek background needs glasses or not, or a former Rock Chick has some other hair color than red/pink. One might prefer the PC to be a Geek, but not sport those thick glasses all her life, either for aesthetic reasons or because it seems to conflict with other elements of the Lifepath. Likewise, it would be nice if a Rock Girl is still able to choose her hair color.

T
Toadsith · March 7, 2019

I like the dynamically adding of cumshots so that the agent's behavior accumulates on her person, but it would be nice to have control on if and when she cleans herself. It's always bugged me a little that immediately following a sex scene she apparently tackled cleanup with an arsenal of wet wipes, Swiffers, and whatever else to remove any trace of her recently slutty behavior. It makes sense for a buttoned-up, shame-filled agent, but since I usually play as the Town Bicycle, it seems out of character.

b
bsnick · March 6, 2019

How ripped is ripped? I like dancers and fitness models with defined abs but not body-builders and mixed martial artist levels. On another note, just spank marks? What about say hickeys, bites, marks on boobs and neck from rough play? For make-up, maybe have it default to some combo for people who don't want to micro-manage.

A
Anand · March 6, 2019

Hopefully we see Bangkok sooner than later.

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Enrico · March 6, 2019

:D I love your researches on how to improve work organization. So the avatar won the poll? Fine, but I must admit I'm dying to know how you're gonna think/implement the other two major points (NPCs and sex engine). Keep up the good work ;)