Sprint 003 plan
In an effort to speed up development, I’m experimenting with the Scrum of One technique invented by Alex Andrews.
Scrum is built around “sprints”, which are 1-4 week bursts of effort aimed at achieving a defined goal. The goal of Sprint 003 is to: Upgrade the avatar.
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The dynamic avatar is a core feature of Female Agent, and making her more functional, customisable and attractive is the goal of the next sprint. Completing this upgrade gets the avatar ready for Bangkok (where her new assignment will require frequent wardrobe changes).
Today I identified the specific improvements I'd like to make in 1.5:
Specify all clothes and artwork required in advance
Improve the avatar's symmetry and body proportions
Make the avatar art look crisp on HD screens
Make the avatar's foot shape change dynamically based on the shoes she's wearing
Allow the player to customise the agent's facial features
Allow the player to turn the avatar around and see a rear view
Implement an optional "ripped" body type with a six-pack and lean muscles
Allow the player to choose the agent's bikini line style
Allow the player to pick the agent's clothes and makeup before each Scottish nightclub scene
Add some new hairstyles
Make the eye colour choice more attractive and varied
Dynamically change the look of the agent's hair if she messes it up (sex, exercise, sleeping) or gets it wet (e.g. onstage at Oceana)
Redraw all existing avatar clothes so they fit the new avatar, improving them where possible
Make the agent's makeup choices more attractive and varied
Allow the player to choose the agent's bum shape
Allow an agent with long hair to change her hairstyle during dress-up scenes
Implement a new dress-up scene (proposed by Diss) during the JTF briefing sequence
Automatically move long hair out of the way of the agent's boobs when she's topless
Dynamically mess up the agent's makeup (e.g. smeared lipstick, running mascara) when appropriate
Dynamically add spank marks to the agent's butt when appropriate
Dynamically add cum shots to the agent's face or body when appropriate
Have the agent continue to wear glasses if she needed them in University
Allow the player to control the colours a Rock Chick agent dyes her hair during the Lifepath
Allow the agent to get a tattoo during the Lifepath
Allow the agent to get piercings during the Lifepath
Add avatar jewellery like necklaces, bracelets, earrings and watches
Add "eyes closed" art to be used in some facial expressions
Test a periodic blinking animation to see if it makes the avatar look more natural and alive
Create an optional downloadable image pack so the avatar loads faster and the game can be played without an active Internet connection
Add more hair colour choices (I'm thinking auburn and a couple shades of blonde)
Add variable tanlines based on a choice of bikinis
Total: 31 tasks, 248 pomodoros
This is almost exactly two months of work (a double sprint!), so if everything goes well the early release of 1.5 (to $5+ patrons) will be Monday 6th May. General release will be Monday 20th May. Let me know your thoughts here or on Discord.
Check out the new Trello board where you can keep track of the tasks as they're worked on and completed. First dev day on this sprint is Friday.
Comments (5)
Concerning player's control of the avatar's appearance during the Lifepath, I'd greatly appreciate if choice of high-school clique does not necessarily lock down the avatar into mandatory stereotype looks for the duration of the game. It would be very nice if we were able to choose whether the adult PC with a Geek background needs glasses or not, or a former Rock Chick has some other hair color than red/pink. One might prefer the PC to be a Geek, but not sport those thick glasses all her life, either for aesthetic reasons or because it seems to conflict with other elements of the Lifepath. Likewise, it would be nice if a Rock Girl is still able to choose her hair color.
I like the dynamically adding of cumshots so that the agent's behavior accumulates on her person, but it would be nice to have control on if and when she cleans herself. It's always bugged me a little that immediately following a sex scene she apparently tackled cleanup with an arsenal of wet wipes, Swiffers, and whatever else to remove any trace of her recently slutty behavior. It makes sense for a buttoned-up, shame-filled agent, but since I usually play as the Town Bicycle, it seems out of character.
How ripped is ripped? I like dancers and fitness models with defined abs but not body-builders and mixed martial artist levels. On another note, just spank marks? What about say hickeys, bites, marks on boobs and neck from rough play? For make-up, maybe have it default to some combo for people who don't want to micro-manage.
Hopefully we see Bangkok sooner than later.
:D I love your researches on how to improve work organization. So the avatar won the poll? Fine, but I must admit I'm dying to know how you're gonna think/implement the other two major points (NPCs and sex engine). Keep up the good work ;)
