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Crushstation
@crushstation
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Sprint 009 plan
For once the task list is pretty straightforward. I took advantage of this to produce a very detailed list of what needs to be done to finish the new sex scene. There are 50 tasks, most of which are pretty minor. So my plan for the next sprint is just to blast through them! Then we can (at last) pus
Mar 4, 2020 0 1
Sprint 007 plan
This is my plan for the next two weeks. Crab thoughts In both of the previous two sprints, I seriously overestimated what I could deliver. In this sprint, I wanted to set the target as "finish the remaining writing, and integrate the scene into the game." That would be so great: we could release the
Feb 2, 2020 0 2
Sprint 006 plan
Here's my plan for the next two weeks: Daily Scrum (5 minutes). Every day, I’ll reflect on what I did yesterday, what I plan to do today, and reflect on the problems I encountered. I’ll record these reflections so I can review them during the Retrospective at the end of the sprint. Sprint Tasks (8 p
Jan 19, 2020 0 2
Sprint 004 plan
A consultant advised us to trying working in two-week development "sprints". This is our first attempt. Hey guys! Here's the plan for the next two weeks. The main goal is to release a Beta version of the Sex Engine Playable Prototype to Operators+. This will be followed by a general release of the p
Nov 27, 2019 0 1
Sprint 003 plan
In an effort to speed up development, I’m experimenting with the Scrum of One technique invented by Alex Andrews. Scrum is built around “sprints”, which are 1-4 week bursts of effort aimed at achieving a defined goal. The goal of Sprint 003 is to: Upgrade the avatar. - - - The dynamic avatar is a co
Mar 6, 2019 0 1

