Sprint 3 dev poll results
Results are in on two dev polls.
The first poll asked the usual question: what should we work on next?
359 patrons voted. The result was 60% favour of the avatar upgrade! Female Agent 1.5 will deliver the following improvements:
Implementing a symmetry fix created in August 2018 by our illustrator Victoria
Redrawing all clothes to fit the fixed avatar
Revisiting eye colour & makeup colours
Implementing variable avatar heel heights (barefoot, low heels, high heels, stripper heels)
Implementing avatar rear view
(If possible) implementing different butt shapes
(If possible) implementing a “ripped” body type with a six-pack and muscles
Implementing selectable facial features
Implementing new hair colours & hairstyles
Implementing new pubic hairstyles
Creating “getting ready” sequences before each Scottish nightclub so you have wardrobe & makeup choices, like in Dubai
Implementing the ability for agents with long hair to change hairstyles in dressup scenes
The second poll was in response to a comment Enrico made in another thread. He said:
...it feels like adding the slightest amount of content (be it new scenes or enriching existing ones with new branches/content) takes you ages and I never understood why...
I think the reason is that, as soon as a system or scene is "good enough", I move onto the next major task. This keeps the development speed up, but means that existing content rarely gets polished or improved.
That sparked an idea: I proposed weekly "polishing days" in which, instead of working on the current sprint, I'd polish a piece of existing content. This would mean that improvements got carried out regularly, at the cost of sprints taking about 20% longer to complete.
224 patrons voted. The result was 71% in favour of introducing weekly polishing days.
Next steps: tomorrow I'll publish sprint plan 3, with a new Trello and an estimated release date for Female Agent 1.5. I'll also publish the first polishing day poll, for Analysts+ to choose the first polishing task.
Comments (12)
Implementing selectable facial ... hair colours & hairstyles<br><br>Please don't go to that much trouble on my account. ;)
Ew :-D
What was the verdict with hands? Will they be tinkered with to look more natural?
Yep :-)
Are you going to add lighter and darker skin tones in the future? Probably the right time to do it.
Yes, we're going to add ethnicities in the future so the agent can be black, Indian, Polynesian etc. This will be a bigger update than just adding skin colours, though, as we'd like agents of colour to have story changes too (e.g. different name lists, different Lifepath partners and origin stories, encountering occasional prejudice or fetishisation in the main story, etc), so we'll do this as a future update.
Since you’re upgrading the avatars, this seems like a good time to add in another bust size or two like you’ve said you’ve wanted in the past
or maybe that comes about in Bangkok (either voluntary or non)
Same question with a twist, before Bangkok the next biggest milestone for this game will be the long awaited reworked sex engine, would you say that's one or two "sprint" away from being worked on or is that further in the future?
It should be 2 sprints away, since it has to come after the npc improvement sprint which is after this sprint.
It seems like it's a ways away, but do you have a general, internal timeline of when you anticipate working on Bangkok content?
Yeah. After this sprint we need to do two more upgrades – 1.6 will be an upgrade of the random NPC generator, 1.7 the Sex Engine. Then 1.8 will push the story to Bangkok. Sorry it's not quicker, but if we don't do these upgrades first Bangkok won't be as interesting, sexy or fun as it should be.
