Weekly project management report
Hey guys! This week I have mainly been working on one big, complex task – adding new skin tones to the character creator.
This included exporting and coding 262 new art files into the game! 🤪 and fixing many glitches and problems, like layers not displaying properly or seams between body parts appearing in the game engine after export. It was technical, detail-orientated and tedious work. But it’s done!
Victoria really did an incredible job with the art assets in Illustrator. Assembling them into the game has felt like working on a thing of beauty – I wanted to make sure they look as good as possible in the engine, whatever combination of bra size and skin colour and tanlines you pick for your heroine.
She looks so much hotter with her clothes off now. Even though this was a ton of work, it’s going to pay off in every nude scene.
There are now three skin tones working in the character creator (each with their own “bikini tan” and “topless tan” versions). Changing them in the character creator gives you a lot more fine control over your heroine’s appearance.
Okay, this task sucked but it’s done! I am gonna get an early night and get back to game dev first thing in the morning. 🦀❤️🔥
Comments (4)
OK, the skin tones aren't that extreme, but Victoria has done enough tasks already. What's next? Are you going to ask her to add muscle tone based on the agent's physical condition? 😏. I know the face zoom won't be in the game, but I'd like a small zoom. At least in the older versions, details like eyelashes and eyeliner were almost indistinguishable. I suppose the story has changed too, because in those previews I see that the age is always 25 now and you can't choose it anymore. We'll see how it goes ( ͡° ͜ʖ ͡°).
Very beautiful
Do you think you are getting close to the next update.
🤣
