Creativity report
Hey guys! This isn’t a normal project management report, because this week went a little weird.
I wasn’t sure how to explain it, so I’m going to hand over to the novelist Dean Koontz:
If you’re in a creative process, you’re not gonna stick to the outline, because ideas are gonna come up that are better. If you stick to the outline, you’re going to produce less of a quality [work] than you would if you just let the creativity flow. So I would get excited because the book would get better than the outline…at that point already, characters were beginning to drive the fiction for me. If you give the characters free will…[they] go places you don’t anticipate.
This is what happened to me this week. I had a bunch of writing tasks to do, but it really felt like the heroine in my head told me no, that sucks, let’s do something else. So I followed that instinct from my subconscious (I am crazy, but not crazy enough to believe she’s real and telling me what to do).
I made a bunch of tweaks and changes to various supporting scenes, adding some new content (which is really hot 🥵), UI and dialogue choices. This is something I was planning to do last, but doing it now has made all the remaining writing tasks from the outline much, much easier, so I guess that’s why my subconscious was screaming at me to do it.
It was really, really exciting. I don’t need inspiration to work, but when it comes: it feels amazing.
I’m done with the unplanned changes now, and will get back on the normal plan tomorrow. 🦀❤️🔥
Comments (4)
Well, the flyer turned out well, and that's the path I chose in the published Alpha version. Infiltrating through the wet contest seemed more interesting to me than going on a date with Connor 🫠.
Right
Thanks for the report. Glad you are expressing the creative process. For the more operational parts, could you consider including a roadmap to the next playable release in these?
I can't live my day without getting a Monday report from you, Crush. Please keep 'em comin'
