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Work In Progress: Story Rework (New Chapter 4), UI Updates, Chapter 6, Courier Drones, and More (Sep 2025)
Hey all! Just wanted to show a couple things we've been working on for the next build. New Chapter 4: Embark on a quest that takes Amelia near and around Exodus to meet Hans and Fritz, a father and son duo of scientists. With their help, Amelia prepares the search for Susan, the second magical girl
Sep 20, 2025 0 21
Work In Progress - Spell/Magic Systems, UI Updates, Scanning Drones, World Traversal, and More (Aug 2024)
Hey all! Just wanted to show a couple things we've been working on for the next build. This post will be split in two, one for the SFW portions and one for the NSFW portions. Spellcards: The girls will have another tool in their combat arsenal: Spells and Toolspells. Spells can be executed any time
Aug 25, 2024 0 16
Status Update: Potpourri
Happy March! It's time for a big status update. Lots of things have been happening, so we'll break it up into various sections. Art: Many pieces of concept art have been created for GARDA HQ. Here are some highlights: Animation: (video above) Susan now has grapple animations. We've had to revamp mos
Mar 8, 2022 0 11
Susan Animation WIP
Getting susan's animations ingame! susan wip 2 B (YouTube)
Dec 12, 2021 0 1
Susan Rig WIP
Rig test for susan's rig! susan rigtest (YouTube)
Nov 26, 2021 0 1
Status Update: Susan Model WIP
WIP on Susan's ingame model!
Nov 16, 2021 0 5
the release would be out by now if UNREAL WOULD FINISH COMPILING SHADERS
soon
Jul 31, 2021 0 1
Flamethrower Enemy
Added a new enemy to the game flamethrower yt (YouTube)
Feb 6, 2021 0 1
Enemy: Carnassus WIP
Big sword enemy that's going to make it into the next build! HE yt (YouTube)
Jan 1, 2021 0 1
Enemy: Ophanim WIP
Ophanim enemy that's going to make it into the next build! they see me rollin' again (YouTube)
Sep 14, 2020 0 1
Early Access Production Roadmap
Many of you have been asking for a production roadmap, and here it is! Note that tasks that come up in the middle of production aren't included, and this is only a high level overview. It also doesn't take into consideration things like rescopes. If the scope drastically changes, we'll update the ro
May 1, 2020 0 1
Impressions, Feedback, and Upcoming Plans
Firstly, we'd like to thank you all for giving Mahou Arms' Early Access such a warm welcome! Whether you only just learned about MA or have been a patron since 2018, I cannot stress how much we we deeply appreciate your support. We're super excited to finish MA ASAP, and this launch has been super m
May 1, 2020 0
Status Update: Potpourri
A bunch of random snippets from things that are being worked on! some stuff depicted in video: ingame cutscenes (animated) ingame cutscenes (manga style, advance at your own pace) Environment Scanner - highlights enemies and chests nearby new mission selector menu dynamic weather system As always, t
Mar 7, 2020 0 1
Status Update 2/2: UI updates and footprints in the snow
Second part of previous post footprints (YouTube)
Dec 16, 2019 0 1
Status Update 1/2: UI updates and footprints in the snow
I've been working on content that's not ready to show yet, but here's some UI updates, and some tech art work I've been doing at the end of the day (footprints in the snow). Second video will be uploaded in a separate post, due to limitations with patreon's posting system. (Why can't we embed videos
Dec 16, 2019 0 1
Status Update: Manga-Style Cutscenes
Working on some manga-style cutscenes! The metal gear solid-style zooming is player-controlled. YouTube (YouTube)
Dec 3, 2019 0
Status Update 005: MIS_ST_03, Public Build 0.1.xxx, Gameplay Updates, Pay-upfront, and Launcher/Reward updates
Our tiny crew has been really busy working on a bunch of things, so it was time for another one of these. There's a lot to talk about, so I'll try to address everything in the order of the title. MIS_ST_03: Story Mission 03 work is in progress since most of the open world mechanics are functional. R
Aug 14, 2018 0 3
Status Update 004: Open World Tech, Story Mission 001, Milestone Adjustments
Image: WIP Blockout for the Story Mission 001 area. Enough development has happened that I thought it was time for another status update! We've been hard at work designing and implementing the mechanics that Manhattan depends on to become an open world hub for missions and activities. I. Why One Hub
Mar 16, 2018 0 1
Status Update 003: Manhattan Blockout
WIP on the Manhattan open world area! This map will be expanded later. Manhattan serves as the sandbox area for open world missions. Levels are streamed in chunks so there's no loading screens between sections. Below is an annotated map, it's about 2.2 KM wide and takes about 4:30 to run from one si
Mar 10, 2018 0 2
Public Build 0.0.256 & 0.0.257 live!
Builds 0.0.256 (censored) and 0.0.257 (uncensored) are now available via the launcher! The standalone version of the censored build will also be up in a couple hours. The transformation system hasn't made its way into this build yet as there are still things to fix. Here are the changes / fixes for
Feb 3, 2018 0 2
Preview: Transformation System
Preview for the upcoming Transformation System! Works similar to DmC (reboot)'s combat style system. Also shown in this video is a major animation polish pass over all the existing attacks. There are some bugs to iron out, so Transformation won't make it in February's Public build, but the animation
Jan 29, 2018 0 1
Character Art: WIP on Amelia's Casual Mode
Working on modeling out Amelia's casual skin, so that she can transform mid-combat! I sketched this concept earlier to figure out the look of her transformation necklace. Also, a small status update: To follow the milestones set a couple days ago, greyboxing of the Manhattan map will be pushed to st
Jan 20, 2018 0 3
Status Update 002: Upcoming Milestones, Explaining the Base HQ
Now that the first version of the demo is out and development is moving, I thought this would be a good time to explain what our plans are for the next couple months. I thought the best way to do this is to list out our upcoming milestones. For the non-software developers reading, milestones are sho
Jan 15, 2018 0 1
Status Update 001
Thanks for all the feedback! There will be a new Bleeding build on Saturday to address some feedback. Here's what will be in the build: H-Game changes: Note: I tried removing the QTEs in the middle altogether, but it got too boring, so the QTEs became much easier instead. Let me know how this feels
Jan 11, 2018 0

