September 14, 2020
Enemy: Ophanim WIP
Ophanim enemy that's going to make it into the next build!
Comments (7)
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Frank Leo · September 14, 2020
cool
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xLohengrinx · September 14, 2020
Thank you for the hard work, love the enemy design <3
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Carlos M. · September 14, 2020
Will this game support ray tracing?
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Paperbag · September 14, 2020
it's not out of the question but not in the roadmap at the moment as it would require rewriting a significant portion of the way UE4 handles raytraced reflections. We use custom shading models for the characters, so changes will have to be propagated to the raytraced reflections pass.
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darkinidy · September 14, 2020
Looks cool, reminds me of Devil May Cry 4
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Void · September 14, 2020
Looks nice, but what is that on the left?
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Paperbag · September 14, 2020
an AI debug window I forgot to turn off, please disregard
