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March 8, 2022

Status Update: Potpourri

Happy March! It's time for a big status update. Lots of things have been happening, so we'll break it up into various sections.


Art:

  • Many pieces of concept art have been created for GARDA HQ. Here are some highlights:


Animation:

  • (video above) Susan now has grapple animations. We've had to revamp most of the input and animation systems to get this to work. Note that her moveset is still a work in progress and the content of the video does not represent Susan's final state as of yet.

Level Design:

  • Three levels have been blocked out and implemented (basic). They don't look like much yet, but here are some screenshots:

Game Systems Design:

  • We've spent a lot of time on documentation to codify the gameplay, progression systems, and overall pacing of the main story missions. We're planning on reworking the in-combat item system to support spells (more details later).

  • Game design for crafting, shops, and spells/equipment has been started.

  • Butterfly Cannon for traversal has been created and implemented in various blockout levels: https://youtu.be/wem0_o41u44 and https://youtu.be/gI4Kv0rFQ0w


This isn't everything we've been working on, but it's what we wanted to show right now. Thanks for reading and thank you for your continued support!

grapl2 (YouTube)

Comments (4)

c
cornerback · March 9, 2022

yyyyyyyyyyyyyyyyyyyes

N
Naj · March 9, 2022

Thanks for the update!

T
T-50PAKFA · March 8, 2022

I love how it's coming along so far!

i
ihereou · March 8, 2022

My f-cking God.