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Starvy

@starvy
202 posts258 images3 bookmarksindexed Sep 7, 2026updatedlast updated Oct 23, 2026importedlast imported Nov 5, 2026
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Status Update - October
This October we finished the spicy stand up grab animations and all their KO and climax variations. The kissing animation came out really hot in particular... Implementation finally started this month as well, starting with a slew of tape gag and blindfold variations, leather cuffs and leather belts
Oct 6, 2026 0 8
Status Update - September
The past month was animation heavy once again, lots of new anims made to work well in combination with others. The animations for the vibrobench are now fully finished. I have a feeling the voice acting for these is going to be a lot of fun. Having finished up the animation for leashing / pet play s
Sep 5, 2026 0 4
Status Update - August
Barely surviving the heat... but the horny must go on. This past month we finished the locomotion animations for the leashed walk (on all fours) and forced kneeling walk (for when you're leashed but your legs are restrained). They're looking spicy. Some hands on neck action was also up there with le
Aug 4, 2026 0 10
Status Update - July
First and foremost, we finally got all of the animations planned for Evelyn's event ready. The event now consists of 54 full animations distributed across 3 possible branching paths with different endings. We've begun planning out the dialogue and camera angles for the event, although that's still a
Jul 2, 2026 0 4
Status Update - June
Seeing as updates are coming out every couple months, I'd like to start updating you guys a bit more often regarding what we're up to and and what the current ideas for new interactions / features being worked on are on each given month. One thing we've been experimenting with has been producing and
Jun 2, 2026 0 7
K.O. Zone One (KZO) v0.3 - Release
Took a while, but it's finally ready! This was probably the toughtest time I've ever had working on an update, although I'm really glad I managed to stick to the deadline of releasing this in April. A lot of people helped, it would not have been possible without them. I'd really like to thank everyo
Apr 30, 2026 0 1
[CLOSED] Looking for playtesters
After many trials and tribulations, KZO v0.3 is finally in a release ready state. That said, the update is going to introduce a bunch of new features which open up a lot of possibilities for things to go wrong unexpectedly under the hood. I usually try to do as much playtesting as I can myself to fi
Apr 11, 2026 0 1
KZO V0.3 - Preview
Sorry for the wait, I know it's been a long one. Thankfully KZO v0.3 is pretty close to release. All it's lacking right now is most voice acting and some finishing touches... and maybe some playtesting by someone who isn't me x) Hope you enjoy the preview video, putting it together was a lot of fun.
Mar 2, 2026 0 1
K.O. Zone One (KZO) v0.2 - Release
Hey there, sorry for the wait! The first update for KZO is finally ready and it's quite a substantial one. Hogties, Headscissors, Feet smother, Restraint escape system and animations, Fixed grab dialogue, Level system, Exp draining, Restraint + Level based advantage / disadvantage... and quite a bit
Nov 11, 2025 0 2
KZO v0.2 - Preview
Hey there, hope you enjoyed the preview video! Just wanted to give an update on the progress being made since it's been a bit since the last post. I'm currently in the process of recording, trimming and sorting all the clips for the voice acting (used them to make the preview video as well, that's w
Sep 16, 2025 0 1
K.O. Zone One (KZO) Release - v0.1
Well, that took a bit longer than expected... but the project's finally ready for its first release! Been working on this one for around 2-3 months now—lots of twists and turns along the way, but I’m super happy with how it's turned out. In terms of overall complexity, this is way beyond any hold si
Aug 6, 2025 0 2