Status Update - October
This October we finished the spicy stand up grab animations and all their KO and climax variations. The kissing animation came out really hot in particular...
Implementation finally started this month as well, starting with a slew of tape gag and blindfold variations, leather cuffs and leather belts. We also got the camel clutch, body sit and figure 4 holds in the game.
On the animation front, someone mentioned how it was a bit weird that characters didn't walk or run differently when blindfolded, so we animated a new blindfolded walk & run. In addition, we also improved the legs restrained walk so it'll hopefully look a bit more natural.
We animated a sequence revolving around foot worship that NPCs will be able to put you in if they leash you and get you crawling (and vice versa).
And we also started work on a facesit hold, which I'm surprised has taken this long for us to do...
All in all, I'm happy that implementation of all the stuff we've designed and animated is finally underway in the recoded version of KZO. It isn't coming without its fair shair of issues, bugs and challenges, but right now it feels like it's only a matter of time until we manage to get everything we've gotten ready over these past few months into the game.
Thank you once again for your patience, it's really appreciated. I really want to release v0.4 before next year rolls around... we will try our very best.
Thank you for sticking with us.
