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September 5, 2026

Status Update - September

The past month was animation heavy once again, lots of new anims made to work well in combination with others.

The animations for the vibrobench are now fully finished. I have a feeling the voice acting for these is going to be a lot of fun.

Having finished up the animation for leashing / pet play stuff and full mount hold suggestions, we noticed another pretty common request was having more fun interactions in the standing grab. Following this, we decided to animate a slew of H animations which will be accessible from a third radial menu accessible from the "Action" radial menu. We're still finishing up the climax variations for some of these, but it should be finished in the next couple days.

The last big branch of the Evelyn event is now fully written and planned out. With this, the Evelyn event is finally ready for implementation into Unity. Now I just have to put it all together inside the game engine. It's going to be a ton of work, the Nicole event already took around ten days to put together, and this one's going to be even more of a doozy.

All 70 of Jane's written dialogue line categories during the standing grab are finished, just gotta get them into the game. I do shiver at the thought of what adding the extra radial wheel for sexy stuff is going to do to the dialogue categories... I'll have to consider whether I want to have write lines for that too or not.

Lastly, the recoding of KZO has been dragging for quite a bit now. You could say it's finished but we're still playtesting it and finding little kinks with it that need solving in every session. It's a bit hard to believe how complicated it is to refactor a flawed project into something that is more future proof and update friendly.

Nevertheless, I want to start leaning heavily into implementation as soon as possible, I want to start doing this on September. It's a bit early to say but I really want to have V0.4 come out before next year rolls around.

I'd like to thank you all one more time for your patience and support. Next update is going to be the biggest one yet once again and all the planning, animation, coding, writing and (eventually) voice acting wouldn't be possible without you.

Thank you.