Who is this creator?
No community tags yet.
Arkavite [0.21.0-A] - The Village, Objectives, Swift Knights & Seggz
Hi everyone. A new update is here. Download Arkavite [0.21.0-A] This past month I’ve committed some time to developing a new area. If you’ve played the last update, you will know there’s a certain village you came from. Construction of said village is underway. While I’ve gotten a good feel for the
Jul 28, 2026 0 17
The MiniLog - New Merchants, Monsters & Beasts
Hi everyone! Let’s take a look at all the recent developments. UI Shop I’ve added a friendly merchant NPC you can buy goods from and sell goods to. This will grant you an easy way to dispose of any old items cluttering your inventories and, for the time being, quick access to almost all loot items.
May 11, 2026 0 12
The MiniLog - Improved Loot, Combat Tweaks, and More
Download Arkavite [0.18.0-A] Hey hey people~ Let's dive right into it. Consumption item stats have been rebalanced to better reflect their values relative to one another. The old passive MP regen from item consumption has now been removed, as it was confusing in its functionality and conflicted with
Apr 18, 2026 0 9
The MiniLog - Crafting & Cooking
Hey everyone. Let's take a look at what is new. New Items I’ve added Molten Mead, Wine, Bottles of Water, Bottle of Lunectar, Bottles of FemFluid, and Empty Bottles. The bottled water, lunectar, femfluid, and empty bottles were added as a move to implement the bottling system. When complete, this wi
Mar 17, 2026 0 11
The MiniLog - Mysteries of Magic & Pristine Potions
Hi everyone. A new build is here! This build introduces a number of magical changes and additions. When you first look at the spell select screen, you will see that the details of your selected spells now appear in a panel on the right. This panel is similar to the ones you’ll find in the spellbook,
Mar 8, 2026 0 5
The MiniLog - Pistons, Platforms, Ostentatious Obstacles
Hi everybody! Let’s take a look at how development has been coming along. I’ve been working to expand the dungeons by adding several new obstacles. A few of which take advantage of the new lever tech. Boulder Room: Frogger First up, a simple obstacle with boulders you have to run past without gettin
Jan 26, 2026 0 30
The MiniLog: Levers and Pulleys
Good evening~ I’ve added a new elevator system. You will now enter and exit the dungeons on an elevator, and dungeon levels will start and end with an elevator ride. Upon reaching the elevator at the end of a level you can pull one lever descend deeper or the other to return to the surface. This mak
Jan 12, 2026 0 7
The MiniLog: Sweet Dreams
Hi everyone. Happy New Year! I hope you’ve all been enjoying the jolly season. With one year behind us and new year ahead, we’re kicking things off with a brand new update. A Quick Recap For anyone who hasn’t seen the last update ([0.16.0-A]), that update saw the addition of lantern item and some pl
Jan 5, 2026 0 9
The MiniLog: Aesthetics, Jellies, Night & Day
Hi everybody! We should have a build out within the next few days. Just getting as many issues as I can fixed between then and now, and making some changes to the display following your feedback for 0.15.0-A. More on that later. This little log will touch on all the recent changes and additions acro
Nov 24, 2025 0 15
The MiniLog [0.14.2-A]: Midweek Madness
Hey hey~ Apologies for the delay. There were some menu routing issues present in the last build which had to be fixed. I’ve taken this opportunity to eliminate more bugs which were present and make some additional tweaks. Let’s take a stroll through all that is new. The Inventory Here is the refresh
Nov 6, 2025 0 7
Arkavite DevLog [0.14.0-A]: Player Update Inbound~
Hey everyone. I'm making this post to let you all know the new build is scheduled to arrive over the weekend. The build coming will feature the updated character body. This is a complete upgrade to the player model and how player customization is managed on the backend. This has all been done to let
Oct 23, 2025 0 15
The MiniLog - Interaction, Combat & Upcoming Customization
Good evening, good morning and good afternoon! There is plenty to discuss... Shall we begin? - Download Arkavite [0.13.2-A] Interaction Updates By popular demand, I’ve added a persistent crosshair to the game. I’ve also given it a toggle under gameplay settings, so if crosshairs aren't your style re
Oct 6, 2025 0 6
The MiniLog - Our Solemn Golem
Hi everybody. This new build introduces the golem. A small enemy which packs a mighty, albeit clumsy punch. Download Arkavite [0.13.1-A] They can be found waddling around grassy areas of the map. It has a simple attack. First it spins up, and then it throws its hands at you. As has been done in othe
Sep 29, 2025 0 12
The MiniLog - Load 'er Up, Slice 'em Down
Hey everyone~ As promised, a new build is here! Download Arkavite [0.13.0-A] I've added the long awaited Save / Load system. This will allow you to save and load your created characters. In order to make this work, the method I’d typically use for storing and processing player data had to be reworke
Sep 15, 2025 0 8
Slight Delays, New Avatars~
I am unfortunately forced to delay the new build by a few days due to some PC troubles. These past few weeks the engine has been crashing on me every 20 minutes, and I suspect something about my setup is to blame. I’ll try to have things fixed as soon as possible so I can get that build out to you a
Aug 16, 2025 0 12
Rooms A' Plenty - Arkavite [0.11.0-A]
Hello everyone. A new update is here. I've been hard at work cleaning up all the rooms which were still in a bit of a prototype state, and I’ve begun to fill out those room interiors. There’s no time to loose so let’s get right into it. • Download [0.11.0-A] A Quick Rundown There have been numerous
Jul 27, 2025 0 1
Lewd Liquids & Loot Chests - Arkavite [0.10.1-A]
Good evening! As the weekend comes to a close, I have an update to share with you all~ • Download [0.10.1-A] New Obstacles I've added a couple of new obstacles to the dungeons. Firstly a room full of spinning gears. It features a small platforming section with a light penalty if you fall. The gear s
Jul 21, 2025 0 6
Deep Dark Dungeons - Arkavite [0.10.0-A]
Hey everyone~ The dungeon environment now takes on a dark castle aesthetic. Let's take a look! Hey everyone~ Apologies for the delay. I have been pushing to improve dungeon FPS in between dealing with blackouts at home. We've reached a level of FPS/performance I would say is acceptable, and as I hav
Jul 16, 2025 0 9
Explorables - Arkavite [0.9.0-A]
Hi everyone. It’s time for another update! The dungeon generator is now live. Hi everyone. It’s time for another update! • Download [0.9.0-A] • Download [0.9.1-A] • Full Changelog Following on from my last report, the dungeon generator is now in the alpha build. For the time being, you can access th
Jun 14, 2025 0 8
0:08
The Dungeon Dev Log - Arkavite [0.8.0-A]
• Download [0.8.0-A] • Full Changelog Hello there~ Dungeon development is coming along well. I had plans to construct a prototype dungeon by hand first, so I could get an idea of the aesthetic and have something to demo early on, but I've now decided that's not entirely necessary -- or rather, prior
May 14, 2025 0 71
Project Arkavite [0.7.0-A]
Greetings one and all! The time has finally come! • Download [0.7.0-A] • Full Changelog As of version 0.7.0-A, the sandbox will now be accessible to all. Run around, play with slimes and fiddle with items. With this, we have officially entered a new stage in development. I’d love to hear all your fe
Apr 9, 2025 0 5
The Mini Log: Locking In
Hi everyone. Last time we were taking a look at the top-down camera mode I was testing. Since then, the new locomotion and gun systems have been integrated into the standard camera mode. I've also added a crosshair for aiming. This all came together quite well. Arkavite - Over Shoulder Cam (Fig. 1)
Feb 10, 2025 0 17

