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March 17, 2026

The MiniLog - Crafting & Cooking

Hey everyone. Let's take a look at what is new.

New Items

I’ve added Molten Mead, Wine, Bottles of Water, Bottle of Lunectar, Bottles of FemFluid, and Empty Bottles. The bottled water, lunectar, femfluid, and empty bottles were added as a move to implement the bottling system. When complete, this will allow you to collect liquids found in the environment. This addition increases our potential ingredient set for cooking and brewing and will offer a portable means of accessing particular status effects.

Molten Mead is only partially implemented and won’t magically refill at this time. Both mead and wine are eventually intended to provide drinkers with a mix of buffs and debuffs. In the next week I will be adding more status effects so these items are expected to evolve.

Blood vials and vials of a “mysterious white liquid” have also been added ahead of implementing an addiction framework, which vampirism and other traits rely on.

Potions of peen growth/reduction have been added, as well as basic dialog info (for the previous and current set of TF potions), which will inform you of size change values. For these shorter-form items, I may consider using status notifications that appear on screen for a short while before vanishing, rather than the current dialog window. It seems unnecessary to pause everything for such a brief message.

Finally, body modification potions have now been color-coded. In the previous update potions were every which color, but now feminine-leaning potions are of a pinkish-lilac hue, while masculine-leaning potions are of a steely-blue hue. This should help inform the type of potion you’re going to get before picking it up. It also frees up other colors for different types of potions. Ideally we would have different vial and bottle designs for different types of potions, but that is not a priority at this time.

Casting Animations

A basic aim-casting animation has been given to the player. The summon light spell now summons light from the tip of the player's finger, and the magic blast spell fires from the player's index.

As for other related changes, the default non-magic dash-dodge has now been added.

Cooking and Crafting

This new UI is a part of a general-purpose crafting framework, which could be extended to include any number of crafting stations. For now we’re merely focused on cooking (food/potions) and crafting (tools, clothes, and base). I’ve added a basic workbench and cooking pot for testing purposes. The appearance of these stations is not in any way final.

At a later point, some of these categories may be split up into their own specialized stations that call for different processes (e.g., a brewing station for potions, a dyer, and a loom for clothes), but for now at least, we can gloss over the physical stations themselves, as it’s simpler to group everything together and concentrate on principle functions and recipes.

The right pane is intended to display a list of known recipes, which can be searched through. The left pane will display information pertaining to the recipe you’ve selected, its description, ingredients, and quantities required for crafting versus how much you currently have in stock, whether or not you currently satisfy these requirements, how much of the item (you're creating) you currently hold, and how much you will have after crafting.

Some aspects of this interface may change once we have several recipes implemented and I’ve received additional feedback.

Redesigns

The study environment in the character creator has undergone a little remodeling. This update has been pending for a long time and was necessary, as the study environment was one of the first to be developed, and after numerous iterations in other areas, it had become significantly out of sync with the game's aesthetic. The character creator's start-up environment has now reverted to the study room, following the environment update. We've also halted the day-night cycle in this environment.

Other Changes

  • Added: Translation support for character creator - Archetype Section Description

  • Added: Translation support for character creator - Faith Section Description

  • Change: Character Creator – Space environment – Spinner platform no longer spins player

  • Fixed: Issue where "Limbless" trait has no dialog in CC and is not registered in your list of selected traits after confirming your character to enter the game

  • Fixed: Issue where faith related traits had no dialog in CC

  • Fixed: Issue where faith trait selection was not being applied

  • Fixed: Issue where gaps appear in the flooring of some dungeon rooms

  • Fixed: Issue where crouch walking with torch in hand looks goofy

  • Fixed: Issue where weapons could appear in the character creator if they were equipped before entry

  • Fixed: Issue where potion "thigh size increase" triggered "hip size increase"

  • Fixed: Issue where some dorm props, potions, and items had no interaction and could not be taken

  • Fixed: Issue where Z & X Keys while in rest menu trigger menu switching, and do not hide the rest menu / craft menu

Coming Right Up

For next week, I will be adding several more foods, several recipes, and making the craft/cook interface functional so you may begin cooking. We also have a potion that will gradually revert the player to their original body state, implementation of bottling, and some more status effects.

We may also see some changes to how player attack damage is calculated (factoring in player stats and randomization), but that’s all for now. I’ll be back here with another update next week!

Until next time~