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April 6, 2026

Project Arkavite [0.17.4-A] - Public Release

Happy Easter, everyone! The public release is here. The [0.17-A] update introduces cooking, magical spells, bottling, a tonne of new food items, new simple body modification potions, a rare but very useful body reversion potion, new status effects, and more. Please note, reversion will only work on characters created after 0.17.3-A.

The Mini Logs~

As usual, there has been a lot of development and discussion leading up to this release. If you're interested in exploring all the recent goings-on, I've provided links to the latest devlogs below.

Log 1: Arkavite [0.17.0] - Mysteries of Magic & Pristine Potions

Log 2: Arkavite [0.17.2] - Crafting & Cooking

Log 3: Arkavite [0.17.3] - Cooking Up A Storm

New In 0.17.4-A

As it is Easter, I went ahead and added Choco Eggs. They can be found or crafted. May this not be the last variant of egg… We also have the addition of inventory stat icons. Consumable items will now display icons alongside their stats, as opposed to text like "Hydration", "Satiety", and "Energy". This was done to compactify the interface so HP and MP stats could also be displayed. In addition to these changes, when hovering over a healing or poisoning item, your hearts will now flash/dim to convey how many heart segments you’ll gain or lose.

There have been a number of extra fixes and clean-ups in relation to the new features. I’ve corrected crafting menu bugs, item ID bugs, an issue where upon loading a save old items with now-invalid IDs would still be displayed in the inventory, pirmary/secondary inventory slot issues on display, and issues with ponds and pools not allowing you to bottle liquids from them.

Furthermore, I have added a cooking station to the dungeon elevator rooms for your convenience, as many new ingredients can only be found in the dungeons at this time.

As discussed in the latest log, I am currently working on food balance, starvation mechanics, adding more enemies (which has been a popular request), de-janking existing enemies, implementing some TLoH updates, and more. Although we didn't discuss it, I might incorporate construction into one of the upcoming updates now that we have crafting. But with all that said, there is plenty to be done.

I'll be back here next week. I hope you all enjoy this update. Please be sure to let me know what you think down below, and I'll see you next time~