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February 15, 2026

Project Arkavite [0.16.5-A] - Hotfix

Hello! This is a quick update to address some significant bugs that were reported following last week's build.

Please enjoy~

Changes

- Change: Boulder rumble volume now tied to velocity
- Change: Boulder damage will now only trigger if the boulder is moving with velocity.
- Change: Boulders will now self-destruct if they persist on the map for too long. This should help alleviate cases where boulders can get stuck.
- Change: Added invisible and visible guardrails to the "Boulder: Nexus" room where boulders commonly get stuck. Rails should help prevent them from going off track.
- Change: Reduced scale of boulders in "Boulder: Nexus" room to allow for easier boulder movement
- Change: Applied a small amount of dampening to boulder movement
- Fix: Issue where items dropped via ragdoll or fall damage could not be picked up
- Fix: Issue where test chamber would not update fog settings. This would result in dungeon fog intruding on the test chamber if you were to load a test chamber save from the dungeons.
- Fix: Shading issues for sky island bridges.
- Fix: Issue where currency values above 10,000 would take a long time to initialize on display upon loading into a level.

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