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EugeneUI

@EdgeUI
1 bookmarkindexed Sep 17, 2026updatedlast updated Sep 25, 2026importedlast imported Nov 4, 2026
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[Edge UI] Final Update Status (I'm back)
Hello folks! So... I finally have my PC back and that means more time to mod. First of, I know that Edge UI had a lot of bugs and misalignments on the nexus release, and that it is rather hard to setup it to work properly, especially if you're new to modding. Initially my plan was to leave Edge UI 1
May 7, 2025 0 2
Update on my inactivity (TL:DR GPU DIED)
Hello folks! Longread warning. First of, sorry for the lack of updates lately. As some of you may know from my discord, I had a break from modding till the middle of November 2024, and after that I've started to dig the UI process more seriously and studied some basic motion design, UI animations an
Feb 26, 2025 0 1
Edge UI 2 First Concepts
Hello people! Just a quick update on what my current plans are. While I'm currently resting from modding itself, I'm back to brainstorming my concepts, re-visiting old design ideas and other stuff. This new design route that you could of previosly seen in my nexus "concepts" TAB, are good enough eve
Oct 17, 2024 0 1
Edge UI 0.60 Public release
Its out :O Please consider endorsing it <3 https://www.nexusmods.com/skyrimspecialedition/mods/130983 https://www.youtube.com/watch?v=ZpTmMj5qzBw&lc=UgzyPfilZifEzfEFAL14AaABAg
Oct 6, 2024 0 1
QuickLoot IE - Edge UI reskin
Hello folks! QuickLoot IE reskin is ready. From this moment forward QuickLoot IE will be the main version for Edge UI. It's the most up-to-date, has more settings, has the most build-in features and is compatible with most other 3rd party mods ( Aura's Inventory Tweaks, Kome's Inventory Tweaks and I
Aug 19, 2024 0 11
Inventory 3D item card remake concept
Hello folks! My WIP take on the itemcard design, to make it more RPG/MMO like. Item rarity color will be assigned via the materials of the item, also If everything goes as planned - users will have the option to manually assign a rarity via item names. Its in early stages of implementing into the ga
Jun 28, 2024 0 2
Static Skill Levelling Rewritten Reskin - download
Hello folks! I'm pretty much decided on my take on the highly requested SSLW mod reskin. Gotta study tomorrow the mod structure, and hopefully implement the reskin in the upcoming week-ish time. #Update forgot to post the download links: Much love, - Eugene
May 24, 2024 0 22
Edge UI progress April
Long time everyone! Quick update on the Edge UI progress and release window My biggest enemy - RaceMenu is defeated and almost done, so that means only thing thats left is polishing. As you propably noticed, there was almost no activity from me here, but that didnt mean the project is abandomed in a
Apr 15, 2024 0 5
0:13
Edge UI 0.60 Quest/Objective notification preview
Just a little preview of one of the new implementations in 0.60 update. This is a function of unreleased Nordic UI 2, so all credits belong to the one and only Dopesan. Thank you again for letting me use your code assets <3
Mar 8, 2024 0 11
Edge UI 0.60 Concepts are ready, 0.55 Public release
Good time of day beautiful people! January was hell of a month in real life, so I had no proper time to spend on modding. Nevertheless, I've finished the reskin mockups of the 3 menus that I wanted to touch in 0.60, that being: RaceMenu, MCM and Crafting Menu. This means that I can finally start the
Jan 28, 2024 0 4
RaceMenu Mockup
How's everyone doing? Just a small RaceMenu reskin concept that I drew today, after I saw the Hogwarts Legacy Character Creation menu. Unfortunately, Racemenu has closed permissions, so I dont think that I will be able to release it publicly, but its worth a try anyway.
Jan 21, 2024 0 1
0:14
Static Loading Screen Replacer
Hello everyone! Sharing the Static LoadingScreen replacer that I've made for myself. Static means that it will only show only one image no mater what LoadingScreen replacers you use. Alternatively, you can change &showStaticBackground=1& to 0 in the provided loadingmenu_settings.txt file, and it SHO
Jan 14, 2024 0 111
Edge UI 0.55 Early Access Alpha Update
Hello folks! The most painfull version update is finally here. It's extremely unfinished, extremely forced, but nevertheless it's here. Hello folks! The most painfull version update is finally here. It's extremely unfinished, extremely forced, but nevertheless it's here. I had a lot of struggle on f
Dec 23, 2023 0 1
Sleep/Wait Wheel update and future plans
Good time of day patreon! I finally have some spare time for Edge UI, so expect some long awaited updates in the next few weeks (no promises tho, because I still have extremely tight job schedule) mainly my focus is on those 3 assets: 1) Sleep/Wait menu Wheel, based on Nordic UI 2 (so all credits go
Dec 5, 2023 0 2
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Edge UI 0.50 Addons
Long time no see community! Second part of small addons that I've been working on in the last weeks, mostly combat related. 1. True Directional Movement: Simple crosshair replacer A red crosshair replacer for TDM. - Installation: You obviosly need True Directional Movement for it to work. Install as
Nov 4, 2023 0 9
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Edge UI 0.50 Pre-Release Version
- Preview video in progress - Long time no see people :) This isn't a proper version update, so the previous installation of Edge UI 0.45 is required. So.. Trying to make everything in the same time was a shitty idea, because I had ruffly ~30 separate UI/UX assets in the making, constantly jumping f
Sep 24, 2023 0 11
Wheeler Concept v1
Hello world! I've been extremely busy lately (changing jobs does that to a man), while still trying to do some concepts and implementing the assets to the game. I'm completely stuck on what I thought would be my easiest work yet - Wheeler redesign. I had numerous drafts, but nothing looked even remo
Sep 2, 2023 0 1
August updates and plans
Hello my lovely folks! Just wanted to check-in, so that people wont think I'm gone for good:) Main news: 1. I finally found some help with the coding part of my future UI concepts, so its finally happening, its no longer pure concept stuff, it is in actual developement status. I actually wanted and
Aug 22, 2023 0
Edge UI 0.5 Compass test
While I'm struggling with the major update (mainly because I suck at coding) Wanted to share with you guys a new CNO compass reskin me and SUKI came with. Nothing really to fancy, just a compass to fit the overall new Edge UI looks. Installation/Requirements: 1. You obviously need Compass Navigation
Aug 6, 2023 0 31
New Inventory menu: First in-game tests
Okay, I actually managed to somehow implement my vision of the inventory menu into skyrim. A lot of the things are still not polished, some UX stuff still feels off, but I'm actually happy that its now out of pure concept idea stage. * Huge thanks to Ryan and Nem for the help on the coding part <3 E
Aug 1, 2023 0
Edge UI - Skills Menu Concept
Okay, early drawings of my statsmenu ideas. I dont even know how "do-able" this will be, but one can hope, right?
Jul 31, 2023 0 1
0:03
Edge UI - 3d-ish Tween menu
Some "3d-ish" tweenmenu stuff I put together while relaxing myself from actionscript learning
Jul 29, 2023 0 11
Edge UI - World Map concept
Pretty straight forward. I dont think much changes were needed. The only new thing that I do want to implement is the quest log when you hover area with active quest.
Jul 27, 2023 0 2
Edge UI - Inventory concept
Okay, I'm finally somewhat satisfied with the inventory concept, on to the World Map, Sleep/Wait and Skillsmenu reimagination and then I'll continue the actual development. Stay safe. - Eugene
Jul 25, 2023 0 2
Minimalistic Consumables/Magic widget idea
So, another WIP concept that I'm interested in, is a quick potion and shout/power widget, And let Doodlez Dwheeler take the main equip widget place. Also, this way I even see the Nordic UI's shout meter come back to the HUD.
Jul 23, 2023 0 1
Minimap Widget idea
Not really a Edge UI thing, but while doing my research on what UI/UX elements modern games use and have in common, I came across the minimap, which is actually not a really new type of a widget by itself, but wasnt used in skyrim for some reason. Would you guys use the minimap widget in skyrim, or
Jul 22, 2023 0 3
Update on Edge UI
Sooo, I'm kinda burned out from making the UI by now. I found myself opening the .swf files, staring at the screen for 5 minutes and then closing it without changing anything. So I'll focus on creating/designing new UI concepts for the parts of the UI/UX that I didnt like by now: Especially the Inve
Jul 22, 2023 0 4
SWF
Edge UI - 21:9 test
Okay, I'm starting the resolution adjustment journey, can 21:9 gang test those 2 files and tell me how does it align? Mainly I'm interested on the left alignment, because if I figure that out, i can simply center the other elements based on those values. Installation: Drop those file into *\Edge UI\
Jul 18, 2023 0 2
Edge UI - LamasTinyHUD reskin release
As promissed, a small Horizon inspired reskin for LamasTinyHUD (a very lazy one) . In no way this is finished, just a sample file that I did in half a day for you guys to play around. I will still work on the animations and the icons in the future updates. And yes, I will make a replacer version for
Jul 17, 2023 0 12
Edge UI WIP - Equip widget preview
Horizon inspider equip widget. Will probably drop it tommorow as a separate download. Edge UI 0.46 - Equip widget preview (YouTube)
Jul 16, 2023 0
Edge UI - Equip widget
Working on a lazy workaround on lamastinyhud widget.
Jul 16, 2023 0 1
Edge UI 0.45 Release
---// Survival Edition //--- Preview ---// Requirements: //--- SkyHUD, SKYUI, MoreHUD, QuicklootEE, Compass Navigation Overhaul, Untarnished UI (the base of my mod), TrueHUD, BTPS, Oblivion Interaction Icons, Simple Activate, Skyrim Souls RE, Show Player in Menus And all the requirements of those mo
Jul 15, 2023 0 12
Edge UI v0.45 Preview
Will publish it in half an our Edge UI WIP v.0.45 (Modern Skyrim Interface) (YouTube)
Jul 15, 2023 0
Edge UI - Quickloot RE reskin concept
Who said modern?
Jul 15, 2023 0 1
Some info about EdgeUI status and other things.
Hello world! Just wanted to let ya all know that I'm still here and working on Edge UI 0.45 :) About the public release date/version updates: As some of you already know, I work on 2 jobs, have 2 daughters and just moved back from my spare apartment because my house was set on fire 2 months ago. So
Jul 12, 2023 0
Edge UI: Sunhelm Icons Release
I'm stuck on system menu and inventory, so decided to release the sunhelm survival icons redesign before the initial version update. Installation: Simply overwrite your sunhelm icons (Nordic UI Icons for Sunhelm if you use it) Update: Added my preset for icons positioning, make sure you load it in S
Jul 8, 2023 0 12
Edge UI: Sunhelm Icons
Pretty small test. Originally, these borders were ment for active effects (AC:Valhalla inspired) But they do look unintrusive enough for Survival icons. What do you guys think?
Jul 6, 2023 0 1
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Edge UI 0.43
Preview: https://www.youtube.com/watch?v=ZITlshbShwg ---//Requirements://--- SkyHUD, SKYUI, MoreHUD, QuicklootEE, Compass Navigation Overhaul, Untarnished UI (the base of my mod), TrueHUD, BTPS, Oblivion Interaction Icons, Simple Activate, Skyrim Souls RE, Show Player in Menus And all the requiremen
Jul 2, 2023 0 1
Edge UI Quest menu
Finally have some time to continue working on the second most important menu (just after Inventory) again. So far I like how it look, althought I cant decide if I like the quest background dark.
Jun 28, 2023 0 1
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Edge UI 0.43 Test
Pretty minor update. Just for testing purposes. Changelog: New Favorites menu (only non-extended for the moment) MoreHUD with working Preset (Load Edge UI via papyrusUtil) Minor text adjustments for the loading screen (you can skip the loadingmenu.swf if you're not using it) Minor tweaks to the left
Jun 26, 2023 0 1
Edge UI - Favorites menu test
Jun 26, 2023 0
Eternal gratitude
Jun 26, 2023 0
Edge UI (0.43) Favorites Menu Preview
What do you think guys? Edge UI (0.43) for skyrim 2023 (YouTube)
Jun 25, 2023 0
3d (sortof) Favorites menu
Concept art of my take on Favorites menu - is it to much or should I make it?
Jun 25, 2023 0 1
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Edge UI 0.42
Preview: https://www.youtube.com/watch?v=XjnY0LhzyrE Requirements: Core: SkyHUD, SKYUI, MoreHUD, QuicklootEE, Compass Navigation Overhaul, TrueHUD (kinda) And all the requirements of those mods Better have it: Untarnished UI (the base of my mod) BTPS, Oblivion Interaction Icons, Simple Activate, Det
Jun 23, 2023 0 3
Edge UI 0.42 Preview
Relatively small update. Preview:https://www.youtube.com/watch?v=XjnY0LhzyrE 1. Changed morehud icons 2. Added God of War like static loading screen. 3. Further tweaks to system menu 4. Added colored bars option + Alternative Upper Bars placement. 5. Added CSM compability for Tweenmenu 6. Added past
Jun 23, 2023 0
ZIP
Edge UI 0.41a
Edge UI 0.41a tiny update edition Preview: https://youtu.be/G7DC7AoTDNY Long time no see, eh. This one is a quickie Changelog: 1. Added colored stamina/magicka bars option. Those are set by default, if you want to use the white version bar, rename hudmenu - whitebar.swf to hudmenu.swf 2. Added icons
Jun 18, 2023 0 2
PNG
EDGE UI 0.40 Release
Preview: https://www.youtube.com/watch?v=vnLcMVeo9Oc&lc=Ugz8QaNWO7fJ0qgqYG14AaABAg Changelog: 1. Revisited dialogue menu to somewhat make it more adaptive for multiline dialogue options 2. Further tweaks to the HUD positioning and revisit of recent widget + arrow widget 3. Minor tweaks to lootmenu 4
Jun 17, 2023 0 8
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Edge UI 0.4 Release coming soon
Hello world! I finally have some spare time, so it means that new update is underway. Included changes: Further tweaks to the HUD positioning and revisit of recent widget + arrow widget Tweaks to lootmenu Further tweaks to the inventory menu Somewhat working training menu Quest/Journal menu - this i
Jun 17, 2023 0 6
Greatings!
Hey! I wont paywall any of my mods, but if you like to support the making of Edge UI and my other future projects, you can buy me a coffee ;)
Jun 11, 2023 0