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淺上フジノ
@_Fu_jinno
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9.21 Progress Report
Current Progress: Scripts:75% Events:70% CG:60% The first half of Saturday’s progression and the character sprite work are now complete. There are still a few small map events to finish, along with the Asuna and Suguha events. If I can’t finish everything and complete testing and translating by the
Sep 21, 2026 0
9.14 Progress Report
Sep 14, 2026 0
9.7 Progress Report
Current Progress: Scripts:20% Events:20% CG:15% I’m currently working on the content for Saturday morning. Since there are quite a lot of events planned for Saturday, along with the exploration elements that still need to be designed and implemented, it will probably take two updates to complete eve
Sep 7, 2026 0
Verβ8.0→Verβ8.5 update patch
If you have already downloaded β8.0 but haven't downloaded β8.5 yet, you can use this patch to update directly to β8.5 by overwriting the existing files. I may use this update method for future versions as well, which could save everyone lots of time. 如果你已下载β8.0但还没有下载β8.5 可以使用这个补丁覆盖更新到β8.5 ,以后可能会加入这
Aug 31, 2026 0
8.31 Progress Report
平均文件數: Average File Count: •→2023:1,121 •→2024:1,736 ↑ 54.8% •→2025:1,454 ↓ 16.2% •→2026:1,536 ↑ 5.7% 月平均文件大小: Monthly Average File Size: • 2023:126.0 MB • 2024:202.6 MB ↑ 60.8% • 2025:174.2 MB ↓ 14.0% • 2026:221.3 MB ↑ 27.0% 1. Regarding the Amount of Content and the Number of In-Game Days A lot of
Aug 31, 2026 0 2
[BUG FIXED]FOG Invisible Trap vβ8.5
Aug 26, 2026 0
SAO Invisible Trap vβ8.5
Aug 24, 2026 0
8.10 Progress Report
Current Progress: Scripts:40% Events:30% CG:30% The results of the poll on the story format are in, and most people chose to continue with the exploration-based system. So, I’ll still try to incorporate some exploration elements into Saturday’s content. Although this approach may take a little more
Aug 10, 2026 0
Poll/調查
Aug 6, 2026 0
SAO Invisible Trap vβ8.1
Optimization & Bug Fixes 1. Added a map system, which unlocks after entering your own room for the first time. Also added several map-related events, such as Kyoko's lost phone event in the afternoon. 2. Added a time-of-day indicator, which unlocks after arriving at the inn. It appears as a sun/moon
Aug 4, 2026 0
verβ8 Bug report here/BUG反饋
please comment here if you find any other bugs. I'm working on a simple map guide right now, and I'll release it together with the upcoming bug-fix update 如果遇到bug可以在評論中說明 我在製作一個簡單的地圖引導,會在bug修復後一起發布
Jul 31, 2026 0 2
【Spoiler Warning】 Exploration Guide/探索攻略
Event List 1. Midori Kirigaya Morning Room → Gift Shop → Banquet Hall Afternoon East Corridor → Hall Storage Area → Hall Going to Room No.1 on the west side will trigger the hidden event. Evening Hot Spring → Room Late Night A hidden event can be triggered at the door of Kirito's parents' room. Anxi
Jul 29, 2026 0
SAO Invisible Trap vβ8
Jul 29, 2026 0
7.27 Progress Report
Current Progress: Scripts:100% Events:95% CG:100% Translation:70% I'm currently testing the game, fixing bugs, and completing the missing events in the Recall Room. Since the new map is much larger than previous ones, testing has become considerably more time-consuming, so I'll likely need another d
Jul 27, 2026 0
CG WIP
Jul 20, 2026 0
7.20 Progress Report
Current Progress: Scripts:80% Events:80% CG:75% Translation:25% Most of the character events have now been completed. Only a few minor events and the final story event involving Asuna and the new character remain. On the CG side, several nighttime CGs are still in production. In addition, I've added
Jul 20, 2026 0 1
A Brief Explanation of the New Character/有關新角色的一些說明
I'd like to apologize. I know that many of you are looking forward to Asuna's story and aren't particularly interested in seeing a new character. The new character was never intended to be the focus of this arc. Her role exists primarily to help move the story between Asuna and Inoda forward, and I
Jul 13, 2026 0
7.13 Progress Report
Current Progress: Scripts:70% Events:60% CG:50% Map:100% Although it took longer than expected, the new character model was finally completed over the weekend. With that milestone finished, work on the CGs, character sprite editing, and walking sprites can now move forward. However, overall developm
Jul 13, 2026 0
7.6 Progress Report
Current Progress: Scripts:60% Events:40% CG:40% Map:100% For this update, I’m planning to add some exploration content from Kirito’s perspective during the engagement trip. However, compared to regular events, this part is significantly more complicated to develop. Since the new character is still n
Jul 6, 2026 0
[BUG FIXED]SAO Part 1
前編の下部にあるアスナの部屋の回想について、半分ほど正常に表示されていなかったようで、実は自分も今日になって初めて気付きました……。もう何年も経っているのにですね, 今回の修正でまとめて直しておきました。 第一部的底部亞絲娜房間的回想有一半無法顯示,我也是到今天才知道- -,過去幾年了已經,這次一併修復了。 It turns out that about half of the memory scenes in Asuna’s room at the bottom section of the first game were not displaying properly, and I onl
Jul 1, 2026 0
6.29 CG in progress
Jun 29, 2026 0
6.29 Progress Report
Current Progress: Scripts:40% Events:25% CG進度:20% Map:100% While working on the hot spring map last week, I also started thinking about designs for public bathhouses and inns. At first, I just thought it would be a good opportunity to make some assets that might be useful for future projects, but I
Jun 29, 2026 0 2
6.22 Progress Report
Current Progress: Scripts:30% Events:20% CG進度:10% Map:80% Most of the map adjustments and the Friday morning event flow were completed last week. The newly added character sprites are still in production, and work has now begun on the CGs for the daytime events on Friday. At the current stage, the m
Jun 22, 2026 0
6.15 Progress Report
Current Progress: Scripts:20% Events:10% Map:20% Considering that the remaining time this month may not be enough to finish the update, I plan to spend some time adjusting and revising the map based on the newly added events. The current goal is to update the Friday and Saturday content in July, tho
Jun 15, 2026 0
verβ7 Bug report here/BUG反饋
Known bugs: 7/16 — After moving the items to the Planning Department during work, the game may become unable to progress. 7/23 — The Bad End route event may enter an infinite loop and prevent progression. 7/23 — After finishing work at the brothel, choosing to go straight home may prevent the player
Jun 6, 2026 0
A Small Survey/一些調查
想了解一下大家對近期更新中的少量AI製作的CG的看法 I’d like to hear everyone’s thoughts on the small amount of AI-assisted CGs used in the recent updates.
Jun 6, 2026 0
5.25 CG in progress
May 25, 2026 0
5.25 Progress Report
Current Progress: Scripts:80% Events:80% CG:60% Translation:20% I wanted to finish all of Friday’s content, but there are still some events I want to further adjust, and I’d also like to add a few exploration events along the way. On top of that, just completing the normal Thursday route and its pre
May 25, 2026 0
5.18 Progress Report
Current Progress: Scripts:50% Events:40% CG:40% MAP:100% Last week, I completed the maps and some new character outfits. About half of the events and CGs are still remaining. If the update cannot be released by the end of the month, it may be delayed by a few days into early June. 目前的進步報告: 文本進度:50%
May 18, 2026 0
5.11 Progress Report
Current Progress: Scripts:20% Events:10% CG:10% MAP:30% Last week, I spent some time reorganizing the remaining two routes based on everyone’s feedback and suggestions in the comments. As for development, I’m currently preparing the maps for the new chapters and finishing the daytime events for the
May 11, 2026 0
verβ6 Bug report here/BUG反饋
Known bugs: Entering Klein’s house on July 14 would cause a black screen 7/23 The CG will repeat after the conversation with Suguha in the afternoon on all routes except the BE route. 已知bug: 7/14進入克萊因房間會導致黑屏 7/23 除了BE路線以外,下午和直葉對話結束後,CG會重複 please comment here if you find any other bugs. 如果遇到bug可以在評論中
May 1, 2026 0
SAO Invisible Trap vβ6
Apr 29, 2026 0
4.27 CG in progress
Apr 27, 2026 0
4.27 Progress Report
Current Progress: Scripts:100% Events:90% CG:80% Translation:50% There are still some CGs and event finishing touches left to complete. If I can’t make it by the end of the month, the update may be delayed to the first few days of May. Also, it’s likely that I won’t be able to finish events outside
Apr 27, 2026 0
4.20 Progress Report
Current Progress: Scripts:80% Events:70% CG:60% MAP:100% Due to the workload being quite heavy, progress is currently a bit behind schedule. In the best-case scenario, it can be completed in the last one or two days of this month, but there is also a possibility that it may be delayed by a few days
Apr 20, 2026 0
4.13 CG in preview
Apr 13, 2026 0
4.13 Progress Report
Current Progress: Scripts:40% Events:40% CG:25% MAP:50% Currently, I’m mainly working on maps and event flow implementation. Most of the BE (Bad Ending) event flow should be completed by next week. After that, I will move on to the normal events for Thursday. CG in progress(may adjust some contents)
Apr 13, 2026 0 1
4.6 Progress Report
New Bug Fixes 1.Fixed a black screen issue when Kirito leaves to find Klein on 7/14 2.Fixed an issue where the restroom in the marketing department incorrectly triggered the 7/22 event (7/20) Although the 7/14 bug is critical and prevents normal story progression, I have already moved on to developi
Apr 6, 2026 0
RAR
SAO Invisible Trap vβ5.1 Patch
修復已经记录已知的比較嚴重的bug 修復了7/20公理教會劇情錯誤及黑屏問題 修復了7/20風俗店回想黑屏問題 修復了7/22早晨上班時,桐人離開大地圖後可返回,並在公寓中出現「重複桐人」的問題 修復了服裝店等待後豬田消失的問題 修復了服裝店未選擇等待時,在玩具店出現黑屏卡死的問題 修復了7/22旅館回想部分演出錯誤問題 修復了7/22風俗店回想中桐人形象錯誤的問題 修復了PERK字體錯誤 修復了英文版狀態欄字體錯誤問題 修復了英文版風俗店BGS錯誤問題 修復了7/22約會事件中桐人好感度異常增加的問題 Fixed most of the known major bugs. Fixed an
Mar 31, 2026 0 1
3.31 Some Issues/一些問題
Regarding the issue of events not triggering due to insufficient “Prurience” value, I apologize for the lack of clear explanation earlier. You can select “Romantic and open-hearted” first and then “reading the room” in the initial choices. This will allow you to inherit the Inner Persona route value
Mar 31, 2026 0
verβ5 Bug report here/BUG反饋
please comment here if you find any bugs. 如果遇到bug可以在評論中說明
Mar 30, 2026 0
3.30 Notice
This update has received quite a bit of criticism, which was honestly expected. As the story approaches its final stage, the NTR progression of the heroine is essentially complete. Because of this, some players who prefer a stronger NTR experience have felt dissatisfied with the recent updates. I wi
Mar 30, 2026 0
SAO Invisible Trap vβ5
By selecting “Loyal and unwavering” and “Reading the room” at the start of the game, you can enter the BE Route and experience the full content of this update. This update does not include CG content for the Inner Persona charito route. That content will be added in future updates. Generally, I’m sa
Mar 29, 2026 0
3.23 Progress Report
Current Progress: Scripts:90% Events:80% CG:80% Translation:50% I ended up putting quite a lot of effort into the dating event. During development, I often came up with new ideas midway and kept adding more CGs, which eventually led to an excessive number of CG variations. As a result, the original
Mar 23, 2026 0 1
3.16 Progress Report
Current Progress: Scripts:80% Events:60% CG:60% Translation:20% Thank you all for the suggestions provided in the comments. Some interesting ideas may not be possible to include in this game, but they can still serve as inspiration and be helpful for new stories in the future. CG Preview 預覽 https://
Mar 16, 2026 0
3.9 Progress Report
Current Progress: Scripts:60% Events:55% CG:40% According to the results of the previous poll, the underwear color has been decided to be black. As for the hairstyle, the side ponytail ranked first in votes, with the normal hairstyle coming in second. However, after comparing them during production,
Mar 9, 2026 0 2
3.2 Progress Report
Current Progress: Scripts:35% Events:35% CG:20% MAP:100% Bug Fix Log Fixed a black screen issue when entering the park on 7/19. Regarding the discussions sparked by the recent updates, I feel it’s necessary to give an honest response to everyone who has supported me. The game has now entered its fin
Mar 2, 2026 0
2.23 Progress Report
Feb 23, 2026 0
2.16 Progress Report
Last week, I finished the new character art and expression set. Overall, I’m quite satisfied with the new design. I also completed the dialogue for one of Asuna’s events. Wish everyone a happy Lunar New Year’s Eve! 上周弄完了新的立繪和表情組,新造型總體還是比較滿意的,順便完成了一個亞絲娜事件的對話。馬上新年了,這裡祝大家除夕快樂。
Feb 16, 2026 0 1
2.9 Progress Report
Thank you all for the suggestions. I’ve taken them into consideration and selected a suitable outfit style for Asuna for the next update. The new character art and expression variations have already started production, and now I have more time I’ll also work on some new maps little by little. This m
Feb 9, 2026 0
Showing 1 - 50 of 258

