7.27 Progress Report
Current Progress:
Scripts:100%
Events:95%
CG:100%
Translation:70%
I'm currently testing the game, fixing bugs, and completing the missing events in the Recall Room.
Since the new map is much larger than previous ones, testing has become considerably more time-consuming, so I'll likely need another day or two before everything is ready.
Because this update features a larger, more exploration-focused map, it's also much easier to miss certain events during normal gameplay. To help with that, I'm considering including a list of all explorable events and their available time slots when the update is released.
This attempt at a semi-exploration gameplay structure also revealed a number of issues. Balancing exploration events, branching conditions, and the overall progression made development considerably less efficient than before, which also had a noticeable impact on the production schedule.
Because of that, if the feedback is not satisfying, I may reduce the use of this type of design in future updates and shift the focus back to content that's easier to develop, maintain, and update.
目前的進步報告:
文本進度:100%
事件進度:95%
CG進度:100%
翻譯進度:70%
目前正在進行最後的測試與BUG修復,同時補完回想房間尚未完成的事件。
由於這次新增的地圖規模比以往大了許多,測試與排查問題所需的時間也明顯增加,因此預計還需要一到兩天才能完成最後的調整。
另外,這次更新加入了更多探索要素,不少事件在正常流程中比較容易錯過。為了方便大家體驗完整內容,更新時我會考慮整理列出可探索事件及其對應時間點,方便查找與體驗。這次嘗試的半探索式流程也暴露出了一些問題。由於需要兼顧探索事件、分支判定與整體流程,開發效率比以往低了不少,也對製作進度造成了一定影響。之後有可能會適當減少這類流程的設計,將重心放回更容易維護與製作的內容上。
Comments (21)
今天会更新吗
It looks like it will be updated tomorrow.
慢工出细活
Thanks for the thorough update. I can totally understand how expanding the scale makes testing considerably more time consuming. I'd personally recommend avoiding it as a solo developer who puts out regular timed releases like this unless you can do it full time or contract it out at an affordable pace. Some developers try to cheat it by making games seem big with lots of exploration but a lot of the interactions are recycled/extremely shallow/bugged, so it feels unfun as a player. I know you wouldn't want to have it turn out like that but I also don't want you to burn out by investing way more than you get back.
Awesome~
more kirito sugu <3333
yes more Sugu but fck KIRITO ! XD
I'm fully in support of you trying new mechanics like this, especially if it's interesting to you as the developer. Even if it doesn't work out, its good that you experiment with different things and not just grind at the same things.
感謝更新
I really liked the scene where Kirito saw Asuna's picture on Inoda's phone. I hope to see more scenes like that in the future.
Or, conversely, Kirito seeing Inoda's picture on Asuna's phone might just be an ordinary picture (Asuna's reaction would probably be amazing).
Thank you for hard work Fujino ! Don't take every negative feedback personaly too many artists take stress that they don't deserve at all.
Hope next game will have more roaming. Should wrap this up
期待
I'm starting to get excited—it's a real source of hope.
Thanks for your great work, I'm excited to try the update!! 👏
I hope it gets updated tomorrow.
You're doing a great job! Take your time to finish it. After you finish Inoda's route, can we please see more Dark Kirito content?
辛苦了'
Can't wait for what update you cook this time.
Sounds interesting to play. Exploration and keeping your eyes out not to miss events.
