Fantasy Guildmaster
Hey guys,
The votes are in!
First of all, thank you so much to everyone who participated in both the public and patron-only polls. There was a (very) clear winner:
I'm excited to announce that my next game will be Fantasy Guildmaster (working title)!
Over the coming weeks, I'll be sharing the final title and the first character designs with my patrons.
Thank you all for your support!
Comments (10)
Please include corruption/clothes upgrade mechanics like in Mystwood
Yes, I'm planning on adding something similar to some degree at least.
Can't wait to see how this looks, glad if we end up with something more like Mystwood Manor i really enjoyed the management aspect of the game (recruiting members, then picking the right one for the right job). Right off the gate i'd say the turn based combat isn't my favorite. Do you have a rough ETA for the first release / first look and number of characters (weeks or months) and when you will post more polls? Will we see something in 2026 or do you need few months to sort everything first?
I'm currently setting up my new base workflows and hope to have the character designs for the main cast ready this month. Which means I can ( hopefully) start production in September. And yes, my goal is definitely to have a first demo/playable version out before the end of the year, but right now it's still a bit hard to tell when exactly that will be.
Exited to see what this will encompass, I’ve wanted you to make. fantasy game for a while now. And while I always hoped it’d be more of a sandbox RPG like MotH but fantasy (Man of the Kingdom?) I really loved Mystwood Manor, which I believe this game will take gameplay inspiration from? Just hope you’re able to make the game flow a bit more fluid this time, so that the player can have a bit more ability to strategize how to get through everything rather than kinda being railroaded through a set path, if that makes sense. Also, hope we get some light RPG elements as well. Also also, an ending harem orgy scene would be nice lol
Whilst not my preferred choice I see some interesting potential in this; particularly if you build it (don't know is it is viable in Unity) so that once the game is complete and player has the required number of guild members you can publish additional quests made available periodically thereafter.
Ye this game was the best balance between story and gameplay. Looking forward to developments!
Can't wait!! If i can give a suggestion, i really liked the fight club mode in Midnight Sin, it was a pity that u had only 3 opponents, if u are planning something like that in the new game please put more enemies to defeat...
Hell yeah. I just finished Midnight Sin on Steam a few days ago; very much looking forward to seeing what you come up with here.
Hell yeah!!! Wooohooo
