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MonCurse V0.7.1.2 - Small Desert Overhaul
Servant is fully rendered, plus that manticore tail now has uses -- it's the first scene that the player can use on enemies. Main features this time around: Servant's art finished, now removes clothing and has a manticore tail scene. The player, when polymorphed, can also use this scene (and can hav
Oct 7, 2026 0 1
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MonCurse V0.7.1.1 - Polymorph
Two new debuffs, rebalancing desert enemies and 60 smaller fixes/changessince V0.7.1.0. Cat-girls' beads are back, and the sarcophagus' blanked-out scene is ... more detailed. About half of the time since last update was spent fixing bugs found after the public release, but I've been crunching out s
Sep 12, 2026 0 1
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MonCurse V0.7.1.0 - Multi-Bust
Added a new content filter for multi-assets and the corresponding TF. It has full coverage, compatible with all clothes, plus the bust scene (from cats, overflow, werewolf) supports the two new sizes! It also doubles bust-related interactions. You can finally make yourself near-immobile, the one thi
Aug 9, 2026 0 1
MonCurse V0.7.0.4 - new enemy ???
If you've been following development closely, you'd know that enemies don't just appear out of nowhere. There's usually a polling process and then a load of work... So anyway. New enemy with 7 different variants (6 with futa off). It's an auxiliary enemy like the Ghostfox, so don't expect a full ene
Jul 21, 2026 0 1
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MonCurse V0.7.0.3 - Lamia Ending
Art this time from Crescentia Fortuna, featuring ... A boat? Plus Lamia class and loading conversations, as always. kat on the discord has also helped update the Chinese and Japanese translations! The ending is for regular Lamia specifically, as her elite variant is quite different. Currently settin
Jun 20, 2026 0 1
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MonCurse V0.7.0.2 - X-Ray
Following the last update improving on the new bust sizes, this one improves the new preg features. A new internal scene has been added to preg-allowing scenes to make it much more obvious when it can happen, without explicitly saying it! Right now, the scene only appears with 2 futa enemy cases (ra
Jun 7, 2026 0 1
MonCurse V0.7.0.1 - Bust Clothes
Expanding upon the last update (V0.7), the new bust sizes have compatibility with all other parts now (namely, clothes). The default outfit is the natural progression of the last max default with the cowprint. There was no way that ram's outfit could stretch any further, so it got a special treatmen
May 11, 2026 0
MonCurse V0.7 - Bust sizes, Preg
Now you can stop being jealous of Voice. (Sketch drawn by @kalmoire) The big number. It's been so long since V0.6, it deserves something special. Two of the content filters were tagged "WIP" -- "Extreme BE" and "Pregnancy", so let's change that. For full details, check the changelogs, but the main f
Apr 26, 2026 0 11
MONC V0.6.999 (April Fools)
The version everyone has been waiting for is finally here, on this very special day. This comes after people were saddened that patch .3 of 6.9.9 fixed a lamia problem, so this is my gift to you. Features: + Imp-player can now ride enemies. + Snake-player can now wear pants. + Extra lamia. Sometimes
Apr 1, 2026 0
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MonCurse Test Build V0.6.9.9 - 4 imps' endings
... and the cat-girl gets a glow-up? ... and lamia color corruption should now be in. Specifically, each variant of the imp ending is unlocked individually, but it's contained within the same gallery picture. Once the Lamia gets her ending too (which should take me much less time since it's not 4 di
Mar 22, 2026 0 1
RESULTS - New Monster-Girl Poll #4
Here are the results from the last poll. The format is: #Rank: Character - Site1 + Site2 + Site3 = Result. It was multiple choice and all votes are of equal weight. #1: Arachne - 439 + 19 + 1 = 459 #2 Sphinx - 390 + 9 + 3 = 402 #3: Centaur - 322 + 12 + 2 = 336 #4: Mimic - 288 + 11 + 0 = 299 #5: Dull
Feb 25, 2026 0 1
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MonCurse V0.6.9.8 - More Lamia TFs
- Finished armbands / collar - Bust rings - Hairstyle Collectible in gallery. For the time being, they're all gotten by falling into the new sarcophagus traps enough times, this'll change once Lamia gets extra scenes. Find the T3 tiles in the desert for it! There's a number of other fixes/changes, s
Feb 19, 2026 0 1
MonCurse V0.6.9.7 - Elite Lamia
She beats out the elite dragonharpy for "most differences to the non-elite version" in terms of art. Mechanically, I've started out by giving her a trapping ability, I'll be working more on it in the future... The elite Lamia has a certain theme to her. Elite enemies usually have the weirder themes,
Jan 29, 2026 0 11
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MonCurse V0.6.9.6 - Harpy Ending
With that, all the first area characters have endings! You'll get harpy's by simply losing to her. There are still more scenes planned before the desert (Werewolf, Qades...) but we'll get to those once the art is in for them. Next ending should be the Imps' ending. Maybe? The Imps' ending will be mu
Dec 30, 2025 0 1
New Monster-Girl Poll #4
It's that time again. Supporters can pitch in on like to see by voting here! How this works: - The poll will be multiple choice and run for 2 months. - If there isn't one monster-girl in a clear lead, a second single-choice-only poll may be made. This is so you can vote in this first poll without wo
Dec 21, 2025 0 2
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MonCurse V0.6.9.5 - Lamia TF, finished (OUTDATED)
Finished! Added art, adjusted animations and added dialogue for the Lamia bodytype and the playerfuta variant, including these scenes and animations: Werewolf's ending Voice hotsprings Two of player's self-use scenes (d and no d) Two of Cat-girl's scenes (d and no d) Ram's hug Fox-girl's mounting (d
Nov 18, 2025 0 1
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MonCurse V0.6.9.4 - Lamia TF, pt 1 (OUTDATED)
The people voted for Lamia and so this is what you get. It will be jank and it will be awkward. Suffer. Get the TF by hugging that Lamia's tail until she captures you enough (or use "Knight Shift" on her tail). You won't see the corruption bar right now but you can hear it when captured. There are b
Oct 31, 2025 0 1
Work Data
This post is going to be a bit different from the others: I've made a graph of all the work I've ever done. This is almost 4.5 years of productivity data, recording only the times that I'm working. (As a palate cleanser, I've also added a picture of the TF I'm working on) Other developers I've talke
Oct 22, 2025 0 3
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MonCurse test build V0.6.9.3: Possession TF (OUTDATED)
This update brings: A permanent version of the ghostfox possession, a permanent version of ram's make-up; wolf paws are now permanent, an alternative scene + more dialogue coverage for futa-player. With this, the player futa content is out of WIP (but still has more future content!) There's a bunch
Oct 5, 2025 0 1
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MonCurse test build V0.6.9.2: three interactions (OUTDATED)
Those interactions being: Cat-girl and fox-girl now have alternate animations for if the player is futa, and the Lamia if she gets next to a captured target can ... Do something if the UB content toggle is allowed. I've also been improving the Lamia's AI in general and debugging it but you may have
Sep 20, 2025 0 1
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MonCurse test build V0.6.9.1: Lamia pt2 (OUTDATED)
Lamia has extra detail/expressions, an elite variant and her clothes can now be removed. Parish now has an introduction with silhouettes for two more villagers that haven't been shown yet. Also a background for the hotsprings. Long story short, the artist doing the Parish dropped off the face of the
Sep 10, 2025 0 1
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MonCurse test build V0.6.9.0: Lamia (OUTDATED)
She's in ๐ There are a couple of occasional minor bugs I'm aware of. She has 4 attacks though 3 are similar, the fourth may surprise you She's in ๐ There are a couple of occasional minor bugs I'm aware of. She technically has 4 attacks though 3 are similar, the fourth may surprise you. Her variant
Aug 25, 2025 0 1
Lamia Progress 2
Still hard at work. Plan is to get a couple of poses before I program her awkwardly unique movement. Originally, the Werewolf was going to be the first multi-tile enemy (and I'm still thinking about it) but it looks like Lamia will take that instead. The player will be able to inherit that lamia-nes
Aug 7, 2025 0 2
Lamia Progress
It's almost time for me to move onto colors and rendering. I'll still need to do the unclothed version, plus alts for elite versions ... I know, you might've expected something else, but she's how she is. Part of what I'm overthinking this time is the flow of the lines. Some of my previous art feels
Jul 28, 2025 0 1
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MonCurse V0.6.8.5 - Futa Scenes & misc.
Even if you play without player-futa there's some pretty important changes in there. Important: The way you get the 'futa' status condition is different now. You either need to get Acorn's scene or you need Belle to steal your clothes to get it. Main features: Changes to how Imps work, Imp scene. Th
Jul 16, 2025 0 1
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MonCurse V0.6.8.4 - Android Fixes (OUTDATED)
I was gonna wait a little longer to update but then there was a bug where a futa player being stripped would cause the bulge to disappear so this is also a patch for the last version. While this update mainly targets android usability, PC players should notice that picking up anything on the hotbar
Jun 29, 2025 0 1
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MonCurse V0.6.8.3 - Futa (OUDATED)
One of the most requested features. There's also a Spanish translation. By defeating Imps and jumping to the shards they drop you can now get 'corrupted' to have a ... You know. It's easiest to see when the player's clothes are removed and the player's health isn't full. I gave the Imps one less hea
Jun 20, 2025 0 1
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Content Filter Poll
While the responses will help me decide what to do with content filters, please answer it specifically for a hypothetical Futa (Player) option! You can comment about it, too. QUESTION: A content toggle is added labelled "Futa (Player)", next to the filter Futa (Enemy). You would set the Futa (Player
Jun 12, 2025 0 1
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MonCurse V0.6.8.2 - New Music (OUTDATED)
Added four tracks. These are 2~4x longer than the previous music tracks I've put into the game: - return.ogg (wolf's ending theme, previously was using the fox's ending theme) - occam's laser.ogg (desert underground theme) - out of town.ogg (replaces the existing night theme for the outskirts tile w
Jun 3, 2025 0 1
New Monster Girl Poll - Results
The results are in! Lamia has a 40% lead over 2nd place and Mimic/Arachne are the runner-ups. Given the lead that Lamia has, I'm going to be rude and declare Lamia as the winner early. I'm working on the game's music right now, and it'd be a shame to draw more designs when it's very likely that Lami
May 21, 2025 0 1
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Version V0.6.8.1 - Alternate Fox Scene (Outdated)
The new monster-girl poll is about to end. Hurry up and vote on that if you haven't already, because even if a girl doesn't win the results help inform my future decisions -- also, there might not be a second round of poll if I think the winner is clear enough. Mmmaybe. We'll see. This was supposed
May 16, 2025 0 1
Test Build V0.6.8.0 - AREA 2 (OUTDATED)
... The Desert! This is a huge milestone and sets the foundation for a lot of content that's up-and-coming. Now, it's not as simple as just being a 'Desert' but as the new area and the Parish are developed it should become clearer what's going on here. Also note that while the current desert area is
May 2, 2025 0 11
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Test Build V0.6.7.7 - Imp Combat Scenes (OUTDATED)
For this update specifically, the scenes will trigger frequently if the Imps directly hit you. The other scene is currently exclusive to Acorn (bottom-right Imp). This also makes Acorn the only enemy in the game that can chain more than one scene together. She's certainly a problem. I still have mor
Apr 23, 2025 0 1
New Monster-Girl Poll (Round 1/2: Qualifiers)
Vote on what monster-girl you want added to Moncurse! This first poll will last 45 days while I round out existing content / work on the new area. This time for the poll there will be two rounds: For the first round (Qualifiers), there is a larger number of options but they do not have sketches atta
Apr 3, 2025 0
About new area & Poll
Apparently I can't make a poll and have an image at the same time, so I'll post image progress later. Just the rock tileset took a while to do, it needs 47 different tiles that each connect to specific borders of other tiles... And I overcomplicated it by adding sedimentary structures to it. Fun! So
Mar 26, 2025 0
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MonCurse test build V0.6.7.6: DHarpy update (OUTDATED)
In short: - Dragon-harpy tail corruption (+ horns if you didn't get imp horns already) - Dragon-harpy and dragon-tailed player has a 'special' attack. It might not be too common but the full details are in the changelogs. I feel like I'm forgetting something. Probably a bunch of miscellaneous bugfix
Mar 14, 2025 0 1
Test Build V0.6.7.5 (OUTDATED)
I've finally defeated christmas. It is no longer snowing. In place of the christmas is a better thought out 'quest' that you get from causing problems at the new map location, it's a lot like how you get the cat's ending. As usual, let me know if there's bugs or tell me if the details aren't clear e
Mar 3, 2025 0 11
MonCurse Test Build V0.6.7.4 - Biomes (OUTDATED)
Basically, the three different tile types are more different now. It'll be pretty obvious if you look around RouteA11. I needed more environment props if I wanted to make more preset scenes (in case, say, I gave enemies home tiles) so... I still need to find a way to get the ram ending without Chris
Feb 22, 2025 0 11
MonCurse Test Build V0.6.7.3 - More Harpy (OUTDATED)
I made the ram-girl strippable and gave Harpy a second scene besides her egg one. Then again, this is also an egg one...? Unless you have the content filter toggled off. I started drafting ideas for enemy 'bases' but that needs some more time and the next update 100% has to include the non-christmas
Feb 12, 2025 0 11
MonCurse Test Build V0.6.7.2: Colors (OUTDATED)
This update finishes up the scene added last week (for now), fixes a load of bugs I found when watching someone play + fixes bugs with the doppelganger showing your saved corruptions in the hotsprings, and finally addresses feedback about the enemy corruption colors. People wanted to keep the colors
Feb 2, 2025 0 11
MonCurse Test Build V0.6.7.1 - Skill Cards (OUTDATED)
We're still doing weekly updates, apparently. Needed to fix some bugs that were left behind (overflow not working, body parts disappearing). I need more in-combat scenes and I want more skills like Overflow or Draining Kiss so this week we're working on skills; skills now organize more neatly in you
Jan 24, 2025 0 11
Test Build v0.6.7.0 - 2x Optimization (OUTDATED)
Imp's legs, all of wolf's and harpy's features are now colorable! Ram's clothes, too. Additionally, the game now uses half as much VRAM as it did before. Separating all these parts requires 2x as many textures so the optimization became necessary and it worked out great, ~1000MB down to ~500MB. If a
Jan 17, 2025 0 11
MonCurse Test Build V0.6.6.6.0 - Yappers (OUTDATED)
A bit of a Harpy update. Every character in the game now talks! Also updated existing enemies to acknowledge all the new parts. There are some other changes you'll notice such as to debuffs and less obvious ones you might need to check the changelogs for. As usual, there will surely be bugs, I'll ha
Jan 10, 2025 0 11
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V0.6.6.5 - Even more Corruptions (OUTDATED)
Features: Imp legs, with some improvements to the 'body'/shrink transformation Werewolf legs. All legs are now able to wear the Ram-girl's thong. Imp horns Elf ears (now finished) Total unlockable TFs should now be 24 as seen on the main menu. If it says more than that, it's a bug. For the time bein
Jan 2, 2025 0 1
V0.6.6.4 - Imp Corruptions (OUTDATED)
I've finished 2 of the Imp's corruptions so I'm putting them in. I'm also making it so the Imp tail gives you a facial makeover, which will instead be part of a cursed item (pixie dust) later, still need to draw it onto other sprites. Just like the body change, you get them from hitting 0 in the Imp
Dec 25, 2024 0 11
V0.6.6.3 - Christmas Ram Scene (OUTDATED)
I feel like I'm going to go insane if I don't get the update out ASAP so here it is, get rammed the game might break, so good luck I'll worry about stuff like changelogs and bugfixes when I wake up MERRY CHRISTMAS MonCurse_V0.6.6.3.5_WIN | Mirror MonCurse_V0.6.6.3.5_OSX | Mirror MonCurse_V0.6.6.3.5_
Dec 17, 2024 0 11
Quick Progress Update (Ram Scene)
I plan to release a test build later this week! For all the worry I had about moving somewhere new, I did about 50% more work in the past week than I normally get done. I was already happy with how much game work I was doing before so that's, quite frankly, amazing. I hope it'll show with the new sc
Dec 9, 2024 0
Test Build V0.6.6.2 - Imp Sprites (OUTDATED)
There's 40 individual sprites/variations. What a pain... I've also fixed up the Imp-girl's behavior and given her an obligatory speech bubble/icon. Couple of other minor changes in the changelogs. MonCurse_V0.6.6.2.0_WIN | Mirror MonCurse_V0.6.6.2.0_OSX | Mirror MonCurse_V0.6.6.2.0_LIN | Mirror MonC
Nov 21, 2024 0 11
Test Build V0.6.6.1 - Village Improvements (OUTDATED)
Since the Imp update, I've taken a moment to hammer out the village spaces that were previously barren. I've added assets to: The Village area Voice's building within the Village The new secret area accessible from the Village The Parish The player character now also comments on various things, such
Nov 11, 2024 0 11
Test Build V0.6.6 (Imp update) (OUTDATED)
They're in. Just to the right of the RouteA11 entrance / Voice you'll find access to a debug area so you can all see what I've been working on. They're particularly annoying, so I made sure you won't die in there. I'm not releasing them into the wild yet, you'd hate me for it. I still need to give t
Oct 30, 2024 0 11
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