Improved Autonomy During Loading Screens
06/04/2026
Fixed an issue where horses could be teleported into the house.
08/19/2025
Updated for game version 1.117.221
03/24/2025
Fixed small business employees/customers spawning in areas they shouldn't be in.
11/03/2021
Updated for game version 1.81.72
This fixes the new Scenario feature not working with this mod installed.
07/05/2021
Further adjusted the amount of time spent during the loading screen.
The mod now checks each Sim's interaction queue and exits the loading screen when no interactions are being executed.
Blacklisted bookshelf related interactions from being chosen.
In my testing, when multiple Sims choose to grab a book during the loading screen, the interactions cannot be executed properly and cause them to stand still.
06/22/2021
Prevented cases where puppies and kittens could be stuck on counters after the loading screen ends.
Improved compatibilities with other mods.
01/31/2020
Added support for the new Tiny Home Residential lot type.
11/30/2019
Fixed instances where the mod needlessly extends the loading times beyond what's necessary.
11/14/2019
Updated for game version 1.58.63.
Prevented NPC Sims spawned in the neighborhood from selecting interactions on a University Housing lot.
09/10/2019
Removed separate flavors of the mod.
The mod will now estimate the amount of time needed to execute interactions based on the number of Sims that have queued interactions and then use this estimate to extend the loading time accordingly.
07/07/2019
Multiple Sims can now properly sit on the objects with multiple seating slots (e.g. couches and loveseats).
Previously Sims could not detect if a slot is already occupied during the loading screen and thus very often multiple Sims would be trying to sit on the same slot.
Fixed the issue that when it's raining, Sims would simply perform the "Open the Umbrella" interaction without moving away from the spawn point.
Fixed the issue that if the front door is only accessible through the stairs, puppies and kittens would get a routing failure while standing on the spawn point.
As a result of this fix, this mod now includes a package file in addition to the ts4script file.
Prevented object-based social interactions from being chosen.
One example of such interaction is clicking on the stereo and choosing a Sim to dance with. They are technically not social interactions, but they cause the same issue as social interactions if they were chosen during the loading screen.
06/25/2019
Prevented uninvited NPC Sims choosing something to do on your vacation lot, or your business lot when it's closed.
Prevented social interactions from being chosen during the loading screen.
Because all Sims are spawned on a spawn point right outside the lot, if a social interaction was chosen, then two of the Sims would stand on the same spawn point to perform this social interaction. A notable example is when you visit an NPC Sim's house. After loading into the lot, very often you would see them standing on the street instead of being inside their own house. Social interactions being chosen is often the culprit so I had to disable them.
Prevented single sim interactions such as using the phone or tablet from being chosen during the loading screen.
Similarly, if these interactions were chosen, the Sim would perform it right at the spawn point. Once again this means they would stand outside the lot when the loading screen ends.
If all autonomy selections fail, the mod now forces the Sim to stand somewhere inside the front door. If there's no front door, then they should stand somewhere on the lot.
This is mainly designed for pets. In my testing, when I visit neighbors, their pets can almost never find anything to do during the loading screen. This is added as a fallback option to prevent them standing on the spawn point.
Improved the success rates of finding an interaction to do for off-lot Sims.
Previously the default radius of 25 was used. Sims didn't consider objects beyond this range. This limit has now been removed and Sims spawned in the neighborhood will now consider all off-lot objects to use.
Sims can now choose to dance to the DJ booth during the loading screen.
There are two reasons why they couldn't do it previously. Firstly, most objects in the game do not allow being chosen by multiple Sims during the loading screen, as a way to avoid clipping. So if the DJ booth is being used by the DJ, other Sims cannot choose to dance to it. This mod now enables the DJ booth to be chosen by multiple Sims. Secondly, the dance interactions requires the DJ booth to be actively played. If nobody is DJ'ing it, then Sims can't dance to it. During the loading screen, Sims cannot detect that somebody is DJ'ing it so the dance interaction always fails. This mod temporarily makes this object state check to always pass so that Sims can dance to it.
06/23/2019
Prevented that under rare circumstances, uninvited NPC Sims could choose to do something on your home lot.
06/20/2019
Updated for game version 1.52.100.
Description
The goal of this mod is to reduce instances where the game failed to find an interaction for an NPC Sim to do during the loading screen and thus causes them to stand awkwardly outside the lot once the loading screen ends. For example, in the actor career I've always noticed there are like three background actor Sims standing outside the lot, while the rest of the Sims (directors, producers, etc.) are already inside the lot, There are two possible reasons why this occurs: 1) the game failed to find an interaction for them to do, or 2) the game did find an interaction, but did not have enough time to run this interaction. To tackle this issue, this mod:
whitelisted most autonomous interactions in the game to be available to be chosen by Sims during the loading screen
if the game somehow still fails to find an interaction for a Sim to do, this mod will force this Sim to find somewhere on the lot to sit
if no seating is available on the lot, the game will run a full autonomy request on this Sim as a last resort
Additionally, in my testing the game only simulates for about 1.5 seconds during the loading screen and then it will pause the game & exit the loading screen. When lots of Sims were spawned during the loading screen, this is not enough time to run interactions on all Sims, resulting some Sims once again standing outside the lot. Thus, this mod will make the game to simulate a longer period of time during the loading screen to ensure all interactions have been properly executed on all Sims. As a result, the loading time will be slightly extended, depending on how many Sims there are on the lot.
Comments (51)
If you're no longer supporting this mod can someone take it over? I know it's only been a couple months but it's been busted for a bit now and there's no sign of activity on this one...
Hi! I still use this in my own game and I'm not sure you mean by no longer supporting it. This is a very small mod and it does not need to be updated often at all. If you encounter a specific issue with this mod, you'd need to let me know what exactly the issue is.
Hi, are you goiing to update this mod anytime soon?
does faster sim spawning, no empty venues when arriving and visitors not spawning in front of venues still work??
Weerbesu, please do you mind to put your name in your mod's files. It will be easier to look for your mod in the folder. Thank you.
Hello. This is causing horses to be routed into sims houses when traveling between lots.
Hey! I updated this mod and hopefully this is fixed.
could you add longer partys and guests to your patreon as mod the sims is just virus city im sorry but i didnt have any where else i could type this
i think he has abandoned the mod and my sad, its its a very useful mod... no updates and it doesnt work since the royalty exp
Hi Weerbesu! Thanks for your amazing work on these mods. I’m wondering if you could keep older versions available for those of us who don’t always update our game. I accidentally broke my UI by installing the latest UI Cheats update on an older patch, so having an archive of previous files would be a huge help.
Better Exceptions lists this mod as possible cause for error. Is this mod out-of-date, especially since recent patch/s have changed autonomy?
Hi! Changes to autonomy shouldn't affect this mod as this mod does not actually modify the game's autonomy; it just makes changes to what happens during the loading screen. I'm also not getting an exception in the latest version of the game w/ this mod installed. You can send me a link to your BE report and I can take a look.
Is this mod still compatible with the Life and Death Expansion pack game version: 1.111.102.1030? Thanks
Is it possible to create a version of this mod that blacklists restaurant interactions (specifically placing orders)? I've found that this mod causes unowned restaurants to become essentially non-functional because the game generates a bunch of NPC orders that push the player order to the back of the order queue.
Yeah this is something I can do. I'll look into it!
I notice I have lag with this mod and no empty venues together but i definitely need both.
Hi! I’m having an issue where I get an infinite loading screen and then I removed this mod and it was fixed! So I think this may be causing it but I really want to keep it! Do you have any suggestions on what I should do or mods it conflicts with?
It’s usually when my sims go to high school by the way. I think it may be because I have a mod that allows more classmates, therefore more than 20 sims on the lot
i think this mod isn't updated :(
Hi! This is a very small mod and generally does not need to be updated for new patches regularly. This still works in my game and I'm also not seeing any coding changes that would break this mod. If you have any issues with this mod, you can let me know.
I was having that problem too
Hi! A Sim insisted on showing up inside my house after the loading screen. I removed your mod and the Sim stopped showing up. My house is the new Tiny Houses. Any chance to fix this bug? I love your mod.
Hey there! I've released a new update that should fix this issue. If you can check if the new version indeed fixes the issue, that'd be great!
Does this still work
Yes it still works in my game.
At the Moment the Mod isn't Working with MC Command Center (Command Center isn_t showing up in menues if I have both in my Folder)
Hey. I highly doubt that's possible. If none of the MCCC menus show up for you, you probably didn't install it correctly.
У меня нет " Питомцев" Этот мод будет работать без них?
Этот мод может исправить симов невидимок? После дополнения "В Университете" стали появляться соседи невидимки они выполняют действия соседа но их не видно
I know that your mod only works during loading screens... but what's the chance that your mod could be causing Sims just standing without doing anything after the loading screen?
None I would say. This mod doesn’t really change anything that could affect what happens during the regular gameplay.
Thanks for the new calculation feature! Now my game loads faster!
Is this mod still working with the latest update from Sept 5th?
Yes.
That's good to know but as soon as I added the .package file the LEs completely disappeared. Unless it had something to do with deleting the localthumbcache file, which I do whenever I mess with mods.
Even an unmodded game can have LEs from time to time, so it could be purely coincidental that you didn't get any LEs after adding the package file. As a matter of rule, this specific mod can only cause LEs during the loading screen or immediately after the loading screen ends. If you get LEs in the middle of playing the game, they would not be caused by this mod.
Hello weerbesu! I love what this mod adds to the game, making it feel more alive, but lately it has been throwing LEs. These LEs change with what items are on the lot and disappear completely when I remove Improved_Autonomy_During_Loading_Screens_(2x).ts4script from my Mods folder. Here is one of them: https://dpaste.de/aZxX
Actually nevermind that. Somehow I was missing the .package file. 🤦♂️ Thank you for the awesome mod!
Hi, this mod conflicts with the latest version of mc command centre. At least I think it does when put in the same game together, as the interactions for mc command disappear (from all objects) and it generate an LE.
Also thanks for the mod, it was really fun to play with
srsly simulation fix is broken atm and should be removed from your game until fixed. that said, i did not have any conflicts between the two before i removed mine.
I wanna report that current version either broken or clashes with sth I have I removed only this mod and now can load any lot without error and kicking to "manage worlds" menu with message "error while loading the game"
Hey there, the game should generate a lastException when this happens. Can you upload it to somewhere and link it here? Thanks.
ok i think i figured out what went wrong with this mod and the ui when i was updating my mods i saw this mod and put it in my game, when i started my game it loaded up but not let me do anything. so i took it out with other mods i thought might mess up my game. i updated everything and it worked no problems at all, then i remember this mod, put it back in my game, ui was f up again, i took it back out and it was working again!
Hey there this is a pure scripting mod. It cannot affect the UI.
Is this why my butler is always standing on the corner 2 blocks away instead of coming into my house?
I have this phenomenon at Del Sol Valley, the butlers stay at the bottom of the Pinnacles neighborhood, you have to call them ...
This and the no empty Venues Mod will be making the Game feel much more alive! Thanks a lot!
Does this still work after Aprils Patch
Yes!
hey! i just discovered yo uhad a patren, but is there anywhere else we can support u? twitter? facebook page we can like? UI Commands is quite literally the greatest mod ever made and i owe you my soul (and wallet when i can afford to contribute to ur patreon)
