Basemental Drugs 2.0.6.82
Merry xmas, to each and every one of you! I hope all of you will have the best of times with your loved ones, and I'd also like to take this opportunity to give you a huge thank you, from the bottom of my heart, for all the love and support you are showing me!
I do want to mention one thing, though;
If you are spending xmas this year with your family and there are kids present, this holiday season should be about them. There is no need at all to get drunk on xmas eve and behave different than your day-to-day selves, if you have a need to get drunk, there are far better occasions than xmas eve to do so. This might sound strange to you, coming from the creator of such a mod like this one, but the mod is just that... a mod... all fun and games. Let the present children experience the magic of xmas without any concern about why the grown ups they look up to behave increasingly different as the night goes on.
I wish you all the best this season, and treat your family and loved ones with respect, compassion and love.
Merry Xmas!
Changelog
MDMA
Implemented new addiction system
Implemented new overdose system
Implemented new buff system
Corrected syntax
Recategorized everything on backend
Adjusted Rehab and Cheat Consoles for new buff IDs
Adjusted client calls etc for new buff IDs
Adjusted MDMA Hangovers to new hangover buff ID
Added rehab and parental reactions to new buff IDs
Adjusted interactions to python scripts
Adjusted OD chances
Replaced MDMA addiction with "Party Animal" buff
Updated wording in Cheats for "Party Animal"
Updated new buff ID's to remove hangovers
Changed icon on "Coming Down" buffs
Updated Buff String Tables with more detailed descriptions
Added removal of Hangover Buffs on MDMA high buffs
Added cop bust chance on drug use
High Tolerance (Alcohol)
New Trait - High Tolerance
More units of alcohol required to get drunk
Trait available from Reward Store (250 points)
Fixes
Made smoking Hookahs part of "420" tradition
Corrected minor bug with Hangover system
Fixed glitch with amphetamine additional addiction debuffs
Fixed minor issue with reseting overdose potential for Xanax
Fixed minor issue with reseting overdose potential for cocaine
Fixed minor issue with reseting overdose potential for amphetamine
Added cop bust chance on drug use for cocaine
Added cop bust chance on drug use for amphetamine
Fixed glitch with pickpocketing for amphetamine addicts
Updated Club Interactions (needs further updating)
Fixed missing "Open" String Table on Cannabis Seed Packs
Added two missing String Tables to Alcoholic/Juice Enthusiast quirk
Fixed missing String Tables dialog when sharing shrooms
Fixed glitch with amphetamine snorting from sinks
Added cheat function to fix issues with dead high level clients
How it works
MDMA
On the surface it works kind of like it used to. I have updated and revamped it, so everything is tidier, changed a bunch of old code, and made it more in tune with the style I have been working on with Xanax, amphetamine and cocaine. All the changes are in the changelog.
The main difference you might notice is that the MDMA addiction buff is removed. Due to the nature of the drug and how unrealistic it actually is to be addicted to it, it made more sense re-wording and changing these buffs. Instead of getting the intense withdrawal type debuffs you got from MDMA addiction, now you rather get some mild ones that encourage your Sim to go out, party and pop a molly or two. - The main "addiction" buff here is "Bored" instead of "Uncomfortable" and the weight on the additional debuffs are way less intense.
You can still send your Sim to rehab and get rid of the new "Party Animal" buff if you want to.
High Tolerance Trait
Sims with the High Tolerance Trait are more likely to need more units of alcohol to get tipsy, drunk, wasted, etc. This is a game of percentage chances, and with this trait the percentage chances are tuned lower than for Sims without the trait.
To give your Sim the High Tolerance Trait, go to the reward store and purchase it for 250 points.
Fixes
There are a bunch of fixes here, I'll just make a quick note on a couple of them.
Snorting amphetamine from sinks was a bit buggy after the last version, meaning that the amphetamine lines never got removed from your Sims inventory after snorting. This is now a thing of the past, and it works as it should again.
When I revamped cocaine and amphetamine I forgot to put in the chance of getting busted by cops for using the drugs. That is added back in.
I also forgot to update the Club Interactions with the new interaction ID's for the new revamped drugs, that is updated now. There are still some missing cannabis interactions here, but I will wait with those until I have revamped the cannabis part of the mod.
Lastly I added some nifty cheat functions that aren't listed in the actual bmd_cheats console list, as they are only meant to be used in certain situations, and if you use them without this situation having occurred, things get a bit messy. The Support team on my Discord Server knows what these cheats are, and if you encounter this issue, please head over there and talk to us on Discord. - These cheats are only meant for this scenario: One or both of your High Level clients died, were culled, or something of that nature and you can't assign new ones.
Installation Instructions
Delete all the old Basemental Drugs files from your Mods folder.
Download Basemental Drugs 2.0.6.82
Unzip Basemental Drugs 2.0.6.82
Place the unzipped files in your Mods folder
Remember to delete your localthumbcache.package
Stuff not showing up properly? - place the files directly in your Mods folder.
Enjoy the drugs
IF YOU NEED SUPPORT WITH THE MOD PLEASE DO SO ON MY DISCORD SERVER
