Basemental Drugs 2.0.7.83
First update in 2019!
Hope you all had a good New Year's celebration, and wish you the best for this new one.
This update continues in the line of the last updates where I am overhauling the old features of the mod and making them more fluent. Cleaning up syntaxes and bad code, as well as polishing up stuff, and recategorizing everything on the backend.
This time around it is Alcohol, and for users of KawaiiStacie's Slice of Life mod, you'll be pleased to know that I have now reworked this feature so it doesn't override the interaction for drinking bar drinks any longer, so this version of the mod and Slice of Life won't conflict! I'd still advice you to at least disable her Drunk buffs, though, so you won't run multiple Drunk buffs simultaneously.
I also added in a Lightweight trait to the reward store, for Sims who can't handle their Alcohol.
Note: If you had an alcoholic Sim, he or she has lost that Alcoholic Debuff with this update. To enable it back on, type in "bmd_alco" in the cheat console while said Sim is active.
Changelog
Alcohol
Implemented new addiction system
Implemented new buff system
Corrected syntax
Recategorized everything on backend
Adjusted Cheat Consoles for new buff IDs
Adjusted Alcohol Hangovers to new hangover buff ID
Added rehab and parental reactions to new buff IDs
Adjusted interactions to python scripts
Adjusted Fake ID texture
Adjusted new ID's to Alcohol Whims
Adjusted new buff ID's to Bouncers
Drinking is now handled by script instead of override
Straight Edgers are blacklisted from buying drinks
Lightweight (Alcohol)
New Trait - Lightweight
Less units of alcohol required to get drunk
Trait available from Reward Store (250 points)
Conflicts with the High Tolerance Trait
Other
Fixed glitch in Amphetamine Whims
Fixed glitch in MDMA Whims
Added notification dialog on startup
How it works
Alcohol
It should work and feel more or less like it used to work, as in, you get drunk from drinking Bar Drinks. The behind the scenes differences are how the buffs get added, how long they last, the way they decline back to sobriety, how addiction chances gets added to the equation, how the Tolerance Reward Traits affect the outcomes of drinking, and last but not least that it works through a script injection and not an override to the EA tuning.
Lightweight Trait
Sims with the Lightweight Trait are more likely to need less units of alcohol to get tipsy, drunk, wasted, etc. This trait conflicts with the High Tolerance Trait.
To give your Sim the Lightweight Trait, go to the reward store and purchase it for 250 points.
Other
After overhauling the past drugs, there seemed to be something missing with the Whims you might get from doing them. This should now be fixed.
I added a notification dialog on startup with some useful info, like the version number, the command to see the available list of cheats and a clickable link to get to the website with tutorials about how the mod works.
Installation Instructions
Delete all the old Basemental Drugs files from your Mods folder.
Download Basemental Drugs 2.0.7.83
Unzip Basemental Drugs 2.0.7.83
Place the unzipped files in your Mods folder
Remember to delete your localthumbcache.package
Stuff not showing up properly? - place the files directly in your Mods folder.
Enjoy the drugs
IF YOU NEED SUPPORT WITH THE MOD PLEASE DO SO ON MY DISCORD SERVER
