Fee changes and poll
Just wanted to give you all a quick heads-up regarding a Patreon tier price adjustment that I recently made, which takes effect on July 4th.
The $4.75 tier will increase to $5.00, and the $9.75 tier will increase to $10.00. This is the first pricing adjustment in 9 years, and Patreon has confirmed that the new prices will take effect on July 4th.
I have also been made aware that Patreon appears to have sent some people multiple emails about the change. Unfortunately I have no control over that, but I apologize for the spam.
I've also seen some confusion regarding local currencies and annual memberships. Patreon handles localized pricing and annual discounts automatically, so what you see in the email may not necessarily reflect the exact amount you'll be paying.
As always, thank you for your support ❤️
Now! Since I'm already posting this, I figured I might as well let you help decide what I tackle for the next release of Basemental Drugs. I am working on a new version of Basemental Gangs for this month as it has been a while since the last Gangs update, but for the next month I thought I'd let you help me decide which big feature from my to-do list I should focus on.
Here is a quick rundown on options:
New Drug
I have quite a few potential drugs on my to-do list, if this comes out on top I am not quite sure which one it will be just yet. Might be some sort of Research Chemical / newer psychoactive substance like 2C-B.
In Game Tutorials
This is something I've been wanting to do for a while as the tutorial system in game is well structured and intuitive. Basemental Drugs is a complex mod that has been developed for almost a decade and I am sure a lot of people don't know how half of the features work. Having the tutorials readily available in-game would be a huge improvement.
Drug Parties and Gatherings
This has been on my to-do list for a really long time, and it is also something that comes up as a suggestion in the #suggestions channel on Discord time and time again.
Improved Reactions and Social Interactions
For starters I would like to improve the reactions system so it is a bit "smarter". Like not having alcoholic Sims react negatively towards their spouse who is getting drunk without having to tweak settings. As for the social interactions I am thinking along the lines of parents talking to their kids about drug use. Teens talking to their friends and so on.
Improved and Expanded Changing World
Stuff like the newspaper article, the fluctuating regional prices and MDMA pill strength that varies from release to release all fits under the Changing World category. I have had an idea for a long time that it would be cool to add more drug related events like temporary shortage of this and that drug. The market suddenly being flooded with a harmful substance laced into another substance. Some sort of event that floods the market with a cheap drug in all regions. Stuff like that... but built into a scripted system that makes it temporary and random instead of having it triggered by each new release of the mod.
